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Metal Gear Solid


villarule123

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Gotten more into it now & am enjoying it. Still finding the controls (holding down multiple buttons) annoying but whatever. 

Game has some awesome moments like I was working my through a compound, I was hidden in the box & it expired while three guards are in front of me. So I run, find a way up a mountain to then come a cross a lookout with a mortar station.....so I bombed them instead :D 

 

took out the air defense radar so I could call in the chopper to get the prisoner out quicker. Very cool moment 

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So who wants to set up a VT FOB network

Basically if a fellow VTers FOB gets attacked you defend it and vice versa

It sucks not being able to be online most of the time and being able to defend it yourself

Btw has anybody managed to kill a chopper yet by fultoning a vehicle or a container into it?

Edited by AshVilla
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Without wanting to be chief-potato-based-foodstuff-urinator (and as much as I am enjoying parts of this game), I have to say this is most definitely not without it's flaws, chief amongst which being the checkpoint system which is killing my enjoyment.  Just spent an hour+ scoping out and executing a painstakingly planned takeover of a relay base, interrogating nearly everyone, extracting two specialists and having to jump on a gun emplacement when I was spotted with three guards left to take out, just to be sent slap-bang right to the start when the physics - which apparently can't cope with a steep hill -  glitch me to my death.  Aside from the cinematics, I also haven't got the "wow" factor yet either, as the gameplay still feels like nothing I haven't already gone through with Far Cry 3.

Hoping that'll have changed by the time I get further into the game, the progression of which would be a far more exciting prospect if it wasn't for the **** checkpoint system! 

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I think the problem with it is that it's obviously a major shift in gameplay for MGS but it's not actually that groundbreaking, it's a style that's been done many times by inferior games with nowhere near this level of refinement, mercenaries, just cause etc are pretty much the same thing, by the end of the year I'd expect just cause 3, the division and the new ghost recon to be pretty much the exact same thing, like Gareth said this open world do what you like thing is very far cry (and I can't shake the feeling whilst playing this, imagine if capcom took this to resident evil...)

It's a really good game but IMO it's not the 10/10 best game so far this gen game that the reviews suggest, the gameplay is solid, the story is pretty good, the base building stuff for me is slightly disappointing, the level of customisation is good, there's just something missing when taking out a guard tower for the 74th time, I've stopped even trying to be stealthy, just go in and kill them all, I hear them on the radio calling for support, it never comes so why bother putting an hour in, scoping it out, sneaking in, picking one guard off, turning the electric off, sneaking round killing the others, instead I can walk along the path to the front of it and kill them all in around 2 minutes and 60 bullets, which I'll then replenish off the bodies and my health will recover a minute later, I get the idea that playing it properly might offer more personal reward but it offers very little actual reward and no real risk

That said there is some really cool stuff in it, the guards in my game have the new helmets because I'm a fan of the headshot, I'll still smash it, replay all the missions (I do like that there's obvious replay value in pretty much all of the missions)

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The game is spectacularly easy if you treat it like a shooter. But that has the downside of undercutting your ability to develop your base, which is compelling just trying to upgrade your tools - I've spent a chunk of today working through side ops and a couple of main missions (of which I'm still very early on) to get my Fulton developed higher to be able to pick up vehicles and also developing a tranq sniper.

It's very, very more-ish, even if on paper there isn't that much to it. As an open world it's entirely a playground to mess with stealth and various ways to take out missions, and otherwise is very empty. But it's brilliant.

I now have D-Dog , who basically breaks the game a little, but can't complain as it's still fun :D

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The game is spectacularly easy if you treat it like a shooter. But that has the downside of undercutting your ability to develop your base, which is compelling just trying to upgrade your tools - I've spent a chunk of today working through side ops and a couple of main missions (of which I'm still very early on) to get my Fulton developed higher to be able to pick up vehicles and also developing a tranq sniper.

It's very, very more-ish, even if on paper there isn't that much to it. As an open world it's entirely a playground to mess with stealth and various ways to take out missions, and otherwise is very empty. But it's brilliant.

I now have D-Dog , who basically breaks the game a little, but can't complain as it's still fun :D

Just came here to ask a question about the tranq sniper and you referenced it in the last post. Anyway, I am on mission 5 with all side missions done that it will allow me to do and my medical level is still on 0, R&D is about level 10 now I think and i've just built my first base expansion. Have I missed something huge with this? I've been fultoning every enemy i see yet no improvement on the medical side of things? :(

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This game is amazing, the gameplay is sensational.

 

But for me, what it lacks is an engrossing story. So far the story really isn't so compelling, especially not compared to MGS 1, 2 and 3. Something here is just missing, it's just not as engrossing as the first two game, although maybe it will come...

Edited by Dr_Pangloss
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The game is spectacularly easy if you treat it like a shooter. But that has the downside of undercutting your ability to develop your base, which is compelling just trying to upgrade your tools - I've spent a chunk of today working through side ops and a couple of main missions (of which I'm still very early on) to get my Fulton developed higher to be able to pick up vehicles and also developing a tranq sniper.

It's very, very more-ish, even if on paper there isn't that much to it. As an open world it's entirely a playground to mess with stealth and various ways to take out missions, and otherwise is very empty. But it's brilliant.

I now have D-Dog , who basically breaks the game a little, but can't complain as it's still fun :D

Just came here to ask a question about the tranq sniper and you referenced it in the last post. Anyway, I am on mission 5 with all side missions done that it will allow me to do and my medical level is still on 0, R&D is about level 10 now I think and i've just built my first base expansion. Have I missed something huge with this? I've been fultoning every enemy i see yet no improvement on the medical side of things? :(

Progress some missions. I'd got up to story mission 10 or so, with a lot of messing with the base and so on, before I could get it. I can't recall the exact requirements to get the first tranq sniper but you need your R&D and med team level increased a fair bit. Keep doing missions and the game starts to open up things more, you start to encounter more high ranking soldiers (upgrade the binoculars to allow analysis!) and you open more options. You can also fiddle with the staff management to get each department optimised.

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