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Metal Gear Solid


villarule123

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Someone a few pages ago said that while in previous games the story was the strongest and gameplay the weakest, now it's the other way around. I've been playing it all weekend and that seems about right to me. Really is good fun though.

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The story does get more involved, but I'm finding early days is about getting your base to a certain standard. 

If you're doing side missions, you'll lose track of the story a little, but if you were to gun straight through the actual missions, you'd get a good story element.

I think you have to give it time to develop, get your base to a level, Fulton recover the specialists/language specialists to make your life much easier, then you can start doing the story missions with a bit more regularity, which will give you that "story captivity" a little more.

I ran over a solider on Mother Base and Ocelot told me I wasn't the leader everyone wanted :(:(:(

(I've just finished the "Where do the bees live" mission, so about mission 6 I think.

Also, I'm not really understand the "this is the same thing over and over again" statement, it's an open world game, which you progress and develop new tech gear in which to take over camps, you can make it as varied or straight forward as you like.  I.e. you don't have to tranq, you can smoke people, take the grunt out you're not going to Fulton recover and then hold up the specialists.

It's taking over a camp, but done with entirely different tactics, sometimes I just try and avoid everyone possible, sometimes I go in with my horse, sometimes I'll take out a guard, jump on a machine gun nest and rip the place to pieces.  It's only the same if you have no imagination.  Get creative.

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The game is spectacularly easy if you treat it like a shooter. But that has the downside of undercutting your ability to develop your base, which is compelling just trying to upgrade your tools - I've spent a chunk of today working through side ops and a couple of main missions (of which I'm still very early on) to get my Fulton developed higher to be able to pick up vehicles and also developing a tranq sniper.

It's very, very more-ish, even if on paper there isn't that much to it. As an open world it's entirely a playground to mess with stealth and various ways to take out missions, and otherwise is very empty. But it's brilliant.

I now have D-Dog , who basically breaks the game a little, but can't complain as it's still fun :D

Just came here to ask a question about the tranq sniper and you referenced it in the last post. Anyway, I am on mission 5 with all side missions done that it will allow me to do and my medical level is still on 0, R&D is about level 10 now I think and i've just built my first base expansion. Have I missed something huge with this? I've been fultoning every enemy i see yet no improvement on the medical side of things? :(

Progress some missions. I'd got up to story mission 10 or so, with a lot of messing with the base and so on, before I could get it. I can't recall the exact requirements to get the first tranq sniper but you need your R&D and med team level increased a fair bit. Keep doing missions and the game starts to open up things more, you start to encounter more high ranking soldiers (upgrade the binoculars to allow analysis!) and you open more options. You can also fiddle with the staff management to get each department optimised.

Yeah cool, I'm probably just wanting too much too quickly. Cheers for the advice :)

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the skulls are pretty good though, they gave me a right old what the **** am i meant to do other than run round like a nutter shooting anything that moves buzz that not many games manage to do, i get a right old panic on when they come in to it

This is one of the best missions I've come across.

But I've always been surprised by how people handled the skulls.

I just pegged it.

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i did once i ran out of ammo!

i saw that one of the things to do on mission 1 (?) is to sneak past them undetected, ive tried it once and failed miserably, will get a bit further through and develop a couple of tricks and try it again later on

I hope you know that you can call for an ammo drop :P

How many missions are there on this btw? I only get time to do about 1 a night :(

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Completed the main story, 60% completion, 69 hours played. Good game but the ending was a huge disappointment and has left a very sour taste in my mouth. Also there's an utterly baffling event in the game that can't be avoided unless you know the completely obscure method to stop it from happening. This event ruined my plans to 100% the game so yeah I'm done with it now which is a shame because I was looking forward to it. 

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So I have a few questions that I just can't seem to Google,

I just did an earlyish side mission where I extract a valuable solider. I found him, extracted him and the mission shows a tick box next to it on iDroid, however it still has the little circle notification next to the mission like it isn't done.

Perhaps related, I have a member of staff who has the little circle next to his name too. I have dismissed people and assigned him to different areas but the little circle is still next his name, and his name only.

What is going on with that?

Also, I assumed using the 'R3' auto assign would sort all that stuff out for? Dismiss crappier people and put better people in their place etc?

Finally, people are showing specialisation in medical, but I have no med team to assign them.

^ This is obviously because I haven't built the medical area on my base yet.

 

Edited by Chewie
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So I have a few questions that I just can't seem to Google,

I just did an earlyish side mission where I extract a valuable solider. I found him, extracted him and the mission shows a tick box next to it on iDroid, however it still has the little circle notification next to the mission like it isn't done.

Perhaps related, I have a member of staff who has the little circle next to his name too. I have dismissed people and assigned him to different areas but the little circle is still next his name, and his name only.

What is going on with that?

Also, I assumed using the 'R3' auto assign would sort all that stuff out for? Dismiss crappier people and put better people in their place etc?

Finally, people are showing specialisation in medical, but I have no med team to assign them.

^ This is obviously because I haven't built the medical area on my base yet.

 

Regarding the R3 auto assign, it doesn't dismiss anyone, it just rearranges what you have to the best positions for them. It doesn't do a perfect job but good enough. You have to manually dismiss recruits. I dismiss pretty much anyone with a trouble maker attribute every few hours, although it seems there are recruits you can't dismissdismiss to prevent you having a perfect team.

With the other stuff, I've definitely got side ops I've done which still show as active. Not sure why.

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I've stayed out of the thread as I've been on holiday since the game came out, most of which I've been holed up in a remote cottage in Gwynedd but I have managed to get a couple of hours play in this evening.  I present to you MGSV The_Rev style:

 

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Game's got it's teeth into me now.  Still find the gameplay occasionally sketchy, checkpoints still leave me wanting to throttle someone to death but I am loving the whole 'Sim City: Mother Base edition' part of it.

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