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The_Rev

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ace2 is screwed.... this is not good news. I expect when I get back to just be sorting add ons and hunting down new engineering schematics.

I'll give the new zones a few days to clear.

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Retri is fine, if it gets buffed it'll make pallies unstoppable in pvp.

According to the recent IRC chat with the developers, they want to make Retribution pallies raid viable which means buffing their DPS

There problem in doing so is it makes them PvP gods. They recognise this issue so are "looking at alternatives".

Still, I wouldn't be holding my breath if I were a Retadin.

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http://media.putfile.com/Lock-gets-owned

Watch the above, I only frapsed it because I thought itd be funny getting owned by an enslaved demon. Didn't quite go down like that though....

badassdelitehb6.th.jpg

And it aint just south Nagrand where there are huge enslavable demons anymore. Check the black temple!

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server is up btw. Buffed epix! overnight ive gained 180hp, 135 mana and 37 spellpower. Id imagine with the amount of purple Sam has its about 500hp, 1000mana and 5k spellpower!

And FWIW looking at your post time, this is the fastest ive ever seen a patch getting implemented.

Lol.nerf me :-)

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Re-roll is old terminolagy from D&D days, it means just create a new character on the Tarren Mill server, and you'll find a whole heap of people happy to help you and provide advice, items, show you around ect ect..

Even me.

The one who never posts.

(can't miss me,am usually dropping on Alliance while translucent ;-) )

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Do you have the epic mount yet? Im fairly sure you need to have spent 5000g on the epic skill before you can complete the quest for the epic flight form.

Had bloody good fun today. Pickup group from hell to do Shadow Labs, but two massive ganking sessions in the middle of Auchindoun more than made up.

Mr Guest, level to 70, get a flying mount and we can have a good old fashioned ganknight!

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Had a legendary instance run in UB heroic now. Once again the run started by the killer fish wiping us. Then we made our way to the last boss, wiped a couple of times, then gave into the lack of sleep. Still those **** Bog Lords need a **** nerf. The damage output is **** insane.

Still not all bad for a group containing druid, hunter, hunter, shaman and me.

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Do you have the epic mount yet? Im fairly sure you need to have spent 5000g on the epic skill before you can complete the quest for the epic flight form.

Thats right piss on my bonfire :lol: Yeah I'm pretty sure I have one but I never spent 5000g so now I'm begining to wonder.

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Taken from our guild site, obviosuly shamelesly stolen from elsewhere, and I'm sure you've seen it anyway.....

NEW 25 man Raid.

Preparation

You can find an SL warlock outside IF or Orgrimmar, this is the place were most SL warlocks hang out.

To initiate combat, you should approach the warlock and talk to him. He will say something about how nerfed warlock were, and how they could not kill anyone in previous patches, and how they became godlike while mages are now water dispensers. After you talk to him, click DUEL to start the fight.

PHASE ONE

The warlock will begin the fight without a pet, because he will feel too overpowered to use a pet against you. MT#1 and MT#2 should position the warlock so that his back will face the tank farther away from the IF door. It is advisable for them to have at least 350 shadow resistance, and one of them should also have 250 fire resist minimum. (This is explained later). Greater Shadow Protection pots are also a good commodity, as Whipper root tubers and +50 stamina potions from the quest in Blasted Lands.

The melee DPS group should stay behind the warlock, near the tank farther away from the Gate. This is done because they will need to retreat behind the tank and bandage, from time to time.

It is important for the raid to have about 120-200 shadow resistance, which will help sustain the damage. Keep in mind you will need at least 2 dispellers for each debuff type, otherwise you will wipe pretty soon.

During Phase 1, the warlock will perform a series of attacks:

SHADOW BOLT: A bolt of shadow is launched every 4 seconds to the tank that has aggro, causing 1200 to 2500 shadow damage, depending on resistance. A shadow bolt will crit between 3500 and 6500 damage, again depending on the target resistance. This is were MT#2 should come into play: If a Shadowbolt crits MT#1, he will have a debuff that will increase Shadow damage by a Zillion times. This is when MT#2 should taunt the warlock to prevent MT#1 from dying. MT#1 will then do the same thing once another Shadowbolts crits MT#2.

Curse of Doom: Every 1 minute, the warlock will cast CoD on a random raid member. This member should move outside the raid and unload full DPS, since he will die within the minute.

Shadowburn: The warlock will cast Shadowburn everytime he changes target. If one of the raid members gets aggro, he will suffer shadowburn and instantly die. It is important not to OverDPS, or members will die one after another.

Fear: The warlock will cast Fear on a randomy raid member, every few seconds. You should provide everyone with Fear Ward if you have it, and dispel fear ASAP, especcially on MTs and Healers.

Phase 1 is relatively easy and will last until the warlock has 70% life. This can take between 3 and 5 minutes, depending on your equipment.

PHASE TWO

When the warlock reaches 70% life, he will instacast a felhunter and Soul Link it. This is when the fight becomes harder.

Note: You cannot kill the warlock while the felhunter is alive. If you try to, the warlock will say that It's not his time yet and will use an healthstone, which will probably render the fight impossible in phase three.

Note: MT#3 and MT#4, which are tanking the felhunter, should stay at least 10 yards away from the warlock

Phase two is all about killing the felhunter.

The felhunter CANNOT BE DAMAGED by magic, as it has very high magic resistance. Also, during phase two, you should not magic debuff the pet or the warlock, otherwise the felhunter will remove the debuff and heal himself.

MT#1 & #2 should stay on the warlock with a few healers, while the melee DPS group will take down the Felhunter, while the magic DPS group focuses on the warlock. During this phase, the warlock will receive next to no damage, as he is Soul Linked to the pet.

During Phase two, the warlock will have a new attack at his disposal:

Hellfire: Every 20 seconds, the warlock will cast Hellfire and hit anyone within 10 yards for an incredible amount of Fire damage.

Every DPS class standing near the warlock should retreat and bandage as soon as he casts hellfire. Only the MT with Fire resistance should remain near the warlock. This is done because if the warlock finds no one within melee range during Hellfire, he will summon an Infernal and wipe the raid.

When the Felhunter is dead, PHASE THREE begins.

PHASE THREE

Phase three will begin as soon as the Felhunter is dead.

Notes: The warlock should be at around 40% health now. If he's any higher than that, you'll prolly not be able to take him down before you wipe. Also, if you have more than 6-7 dead members by now, you will probably wipe as you can't do enough DPS.

During phase three, the warlock will use all his arsenal to kill you.

Curse of Shadow/Elements/Agony: Every 10 seconds, the warlock will cast a random Curse on the entire raid. These debuffs should be removed as soon as possible. If CoE or CoS are not removed after 10 seconds, the warlock will cast Immolate/Shadowbolt on the member, killing him.

Howl of Terror: The Warlock will randomy cast HoT, hitting all the melees around him. You need to be quick and dispel Fear on the MTs otherwise they will lose aggro.

Death coil: The most imbalanced spell in the warlock's arsenal. This spell will be cast on a random raid member killing him, and will heal the warlock. CT_raidassist will warn you when the warlock is about to cast Deathcoil, and all Healers should hide behind the tank. If more than 3-4 healers are killed, the MTs will not be able to sustain damage and die, wiping the raid.

PHASE FOUR

When the warlock is at 5% life, he does an emote saying "Imba Warlock performs one last service for Blizzard" He will then cast Curse of Doom on the entire raid. This means you need to kill him within one minute, or you will wipe. You should have at least 15-20 DPS classes still alive here, otherwise you won't be able to kill him in time.

If you manage to kill him within the minute, congratulations! You just killed the hardest boss currently in World of Warcraft!

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Congratulations mate :D

Is Ewiddan going to Kara then?

Just reading the raid progress forums. Nihilum have killed Kael'thas Sunstrider, endboss of The Eye. They have killed one boss in Hyjal and four of the nine bosses in The Black Temple.

The last six 'big' raid enbosses have all been Nihilum world firsts.

AQ40 - C'Thun

Naxx - Kel'Thazud

Gruul's Lair - Gruul

Magtharidon's Lair - Magtharidon

Serpentshrine Cavern - Lady Vashj

The Eye - Kael'thas Sunstrider

Also the first kill of Doom Lord Kazzak. Missed out on Doomwalker (outdoor boss) and Kara (10 man mini raid)

I wouldnt normally give a shit, but hey, they are beating American people at their own game so ill leech glory.

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And when i entered Onyxia i KNEW something was wrong, as i didnt get a single announcement of the DB's. I was flamed twice and died once, though had SS.

Everyone claimed it to be working as normal...normal my arse.

On the second try Beorn died instantly on the first DB, then followed by Shack. Apparantly they didnt get it either. So i was right after all eh..

Then Beorn checked it, and the latest BW update has removed all old encounters @ Ony, Neffy etc. And now you have to download it manually along with the BW update.

I guess why i had the latest BW update, was the ace updater, but im not sure. Cant remember downloading a new one, but atleast i was right. **** DB shite :@

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