Oh they wouldnt have to be real, gens would be fine
Feature bloat. I can't keep track of all the things I need to do to be successful...
My problem too. I havent played a FM game in a while, probably since the FM/CM split six or seven years ago if I am talking about when I last played a game seriously. Every year I think about getting the new one, this year I have a real itch. I'm just worried that there are so many things I need to keep on top of that the game just collapses under its own weight. I like thinking about making signing, I like coming up with tactics, making substitutions and I even quite like dicking around with the stadium. I dont give a **** whether the side practices corners on a Tuesday afternoon or a Wednesday morning though, and I certainly dont care who takes throw ins. How much of the game can you delegate to AI coaches these days, and are you punished if you decide to do that?
You slide some bars across for areas of training for players to focus on, and that's really it. If you hire good coaches, and have good training facilities then training will be better - but thats really it. You usually make a training schedule (which is just a general thing, not x on mon, x on tue, etc.) for each position and allocate all the players in that position the same schedule. So strickers will work focus on finishing and strength wereas central defenders will focus on tackling and tactics, for example. And if you don't touch training at all then all players do the same default training schedule which has each area of training at equal levels.
As for the stadium you can't really do alot with that at all. They only last year introduced the option to ask the board to build a new one. But then the manager doesnt decide how many tiers the new main stand will have, and what colour the seats will be, do they? Which is a shame cos I love dicking around with that stuff too