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The_Rev

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Yep, none of that now. Click the Dungeon Finder, select dungeon(s) you are interested in, click DPS, Healer or Tank (It will only allow you to select class appropriate, ie. Healer is greyed out on my Mage) and KAPOW, you're in the dungeon queue.

You can carry on your questing, if you hover over the icon on the mini map it will show you what part of the group is formed and what part left. (Usually show 3 x DPS & Tank confirmed, Healer awaiting...) and then BOOM a message will come up when Dungeon group is formed, initiating a ready check - then POW, you are teleported to the Dungeon.

It's the first thing I've ever got excited about following a patch I think... And Winter Veil started yesterday, yay!

Oh God, I'm turning into... Well, you lot.

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Isnt elemental the PvP spec for Shammies at the moment? I know they have ridiculous bust and some seriously good anti caster tools.

I believe it is Rev. I'm sure I got hit by that Lava Burst spell a couple of weeks ago for like 12k. It depends on the skill of the shamy, but when played well I have seen Ele shamys doing crazy dps.

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Hahahaha, you really just said that, didn't you?

Yep. I have two of them. :oops:

The little clockwork robot my Mage has is awesome though. It shoots rockets at other clockwork robots!

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If anyone is still playing and hasnt tried making a dk, getting it to 58, getting some basic enchants on their gear, and going bg's you have GOT to try it.

I feel like a raid boss here :D got Wrecking Ball on 2nd bg entered ><

WOTLK has been installing and updating today, so when I get home, I might have a try :)

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Strange connections

Every now and then something happens that makes you see things a little bit differently. Not a major change, not a paradigm shift, but a change nonetheless.

I play World of Warcraft, which for those who don't know is a massively multi-player online game (MMO). It is a fascinating game for many reasons: it has a fairly advanced internal economy, it has involved group dynamics, it sucks various people in through various different types of rewards (pets, mounts, weapons, even clothing). Unlike many games from the early history of computer gaming, it is a profoundly social game--to succeed at the highest levels you have to coordinate with at least 9 and often as many as 24 other people. Often you communicate by voice in a voice over internet protocol system like Ventrilo.

Over the course of quite a bit of time in the game, I have gotten to know some people fairly well. Perhaps well enough to call them friends. One of them, Dusty, who in game most often went by the name Leymonty, became a good friend. We chat about his life in college, my life in California, our mutual concerns about future jobs and career directions. We talk about family, closer to home friends, the weather, all sorts of things really. And we have for about 2 years.

Last month a little before Thanksgiving, I heard while we were playing that he was coughing rather loudly. I jokingly said he should consider taking up smoking if he was going to cough so much, and he admitted that he had pneumonia. He was on antibiotics for it and the doctors said it was a fairly bad case, though not awful. After the raid was over I wished him well and told him "no more coughing" in my best big brother voice. I logged in the next day and his friend from college told me that he had died, presumably of a pneumonia related pulmonary embolism . At first I thought that the friend was playing a joke in very poor taste. Then, what an obnoxious irony to have my last words to him be "stop coughing". He never listened to me before.

So after an initial shock, I then found myself crying over a person I had never met. I didn't even know what he looked like until I saw his obituary! This had happened once before, with Andy Olmsted. But that time I had become friends with him over political discussions, so for some reason it seemed acceptable. This time I was crying over someone I had met in a game. Was I crazy?

No. I wasn't. What could be more natural than becoming friends with the people you spend time with over a mutually enjoyable pastime? Why would I try to deny that a person who shared his problems and joys with me, and I with him, could be close enough that I would mourn his passing? At first I was ashamed to admit that I was so shaken by the death of a person I knew first 'in-game'. But now I realize that I'm merely admitting to having a connection with someone. A connection based on a mutual common interest, built up by sharing time together, solidified by sharing our fears and loves and concerns with each other, continued by actually caring about what happened to one another.

Maybe that isn't such a strange connection after all.

RIP

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