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The_Rev

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But what happens if I get lag out there? Im dead! I even hear there are no respawns in R.L.

That's just the way it goes but remember that they have to deal with your lag too. After all, you'll be playing on servers in their country most of the time.

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Oh, and:

Before the release of the Burning Crusade at the start of 2007, PvP in WoW referred to skirmishes in the open world and organized encounters in instanced maps called battlegrounds. World PvP could mean anything, from a level 60 killing a lower-level character to a chance encounter between level 60s in a high-level zone that escalated to a mini-war as each side called in more friends. A fundamental element of world PvP is that it was random, unpredictable, and often unfair--leading to stacked retaliation on the part of the victim through his friends or even other strangers in the zone. On a PvP server, these battles could become exciting and dynamic, lasting for hours (and the rivalries created could last indefinitely afterward).

(source)

How right is that?

All of the world PvP at 60 was wonderful. Not just the stuff we forced at Chillwind, but taking Nessingwarys in STV, camping the shit out of lowbies while you were at it. Finding the safe spots in Rachet and Gadgetzan (getting on the roofs in Gadgetzan was great), finding groups to gank or getting ganked in Silithus, ruining peoples escort quests. Following people during their escort quest and gesturing them so they know you are going to ruin their quest right at the end of it, then ruining their quest right at the end of it. Remember when I relentlessly camped that guy in Azshara? Dunno who was there except for Dan, but I must have corpse camped him for the best part of thirty minutes before two or three people from his guild turned up and kicked the shit out of me. When they started to camp me I put the call out in /G and about ten Dashers flew in from Orgrimmar (its only a minute or so on the FP) and we hammered them for ages, then found a rare elite to kill and loot.

It was stuff like that that made WoW great, and the fact that the world was full of loads of other players that were forced to interact with you whether they liked it or not.

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It was stuff like that that made WoW great, and the fact that the world was full of loads of other players that were forced to interact with you whether they liked it or not.

Thats interesting, and I see what Sie means now more exactly, the PVP we were playing in GW was absolutely nothing like this. it was structured, planned,specific win conditions against opponents who were (if the system worked correctly) more or less your equal playing for ladder rank and ultimately tournament success. You'd have your eight players, with their eight skills each , they'd have their eight players with their eight skills (and you'd have no way of knowing what Guild you were facing until the map loaded and no way of knowing their precise skillset until battle was joined), fought on the home map of the lower ranked Guild (and there were about ten radically different maps,each requiring a different set of tactics ... and in a night you'd probably play on all of them)

At first the battles could last for hours, but later they changed it after the World Championship semi final lasted nearly six hours..... so in the end it was unlikely a battle would last more than 40 minutes or so. I think I preferred the longer games myself.

That WoW PvP seems also designed to annoy the crap out of scrubs ..... must have been fun ;-) . Nothing even vaguely equivalent in Guild Wars

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Vanilla servers would be the best thing Blizzard have done.

Please make it happen, I'd delete my 80 on the spot.

It would probably bring me back to the game. In TBC I spent 4 months in a level 60 only guild and jsut did AV and the old instances. Was the most fun ive had on any game to date. Sadly though, as only Blizzard can do... they mesed up the queues and 40vs 10 battles soon got tiresome :(

They would have a hard job reseting all the talents/skills though.

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It was stuff like that that made WoW great, and the fact that the world was full of loads of other players that were forced to interact with you whether they liked it or not.

Thats interesting, and I see what Sie means now more exactly, the PVP we were playing in GW was absolutely nothing like this. it was structured, planned,specific win conditions against opponents who were (if the system worked correctly) more or less your equal playing for ladder rank and ultimately tournament success. You'd have your eight players, with their eight skills each , they'd have their eight players with their eight skills (and you'd have no way of knowing what Guild you were facing until the map loaded and no way of knowing their precise skillset until battle was joined), fought on the home map of the lower ranked Guild (and there were about ten radically different maps,each requiring a different set of tactics ... and in a night you'd probably play on all of them)

At first the battles could last for hours, but later they changed it after the World Championship semi final lasted nearly six hours..... so in the end it was unlikely a battle would last more than 40 minutes or so. I think I preferred the longer games myself.

That WoW PvP seems also designed to annoy the crap out of scrubs ..... must have been fun ;-) . Nothing even vaguely equivalent in Guild Wars

Arena is pretty much what you just described there, but on a smaller scale.

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World PvP in WoW during those first 6 months or so were the best times ever. Still remember my first kill with Sie and Nayson in Silverpine outside Shadowfang Keep. Unfortunately the game will never, ever be the same again. The three times I've returned to it have been enjoyable but those first few months will never be replicated. Gaming gold.

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Still remember my first kill with Sie and Nayson in Silverpine outside Shadowfang Keep

Oh yes! :flag:

Three of us kicking the shit out of a level ?? Dwarf.

Remember Demonology the Hunter? He beat the shit out of me one time, for ages. When TRL got revenge on him about six months later. Oh, sweet revenge.

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Arena is pretty much what you just described there, but on a smaller scale.

Ah Ok, I should probably mention that the GvG maps are huge ( this was our home map) and each team has a small army of NPCs defending their castle

Looks like they've changed the rules again since I last played limiting fights to 28 minutes. Meh.

(Sorry to be discussing Gw in a WoW thread btw, but I think its an interesting comparison)

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Nice bit of world PvP though. Me, Dan and loads of Horde vs loads of Alliance. And the cliché PvP music!

Muse - Plug In baby: soundtrack to a million WoW PvP videos. Anything by Hoobastank and Ramstein coming in close behind.

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