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The_Rev

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I envy you Nayson, I wish I couldnt give a shit about the game anymore. Now, lets place bets on the time he'll be gone, Tarj quit the game for about 2 months? (after he borrowed gold off me) Rissok 3? Will he match Sion's year long absence?

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Afaik never me or Riss left the game. We took a break to study, then would consider wether we came back after finals 8)

Naysons problem is that one character gets tedious. Though i dont get why he doesnt love the arena. Just BG and Arena's atm. makes me like the game again. Though thats probably because i can heal and dps in whatever mood im in.

I thought about quitting myself now, but i realise that i really dont have any other stuff to do at evenings when im bored.

I think Blizzard have killed the interest for raiding though.

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Im thinking much the same. I sort of "retired" about four weeks back, but today is the first day i dont have a subscription.

Its quite odd because when i had the game i didnt want to play it at all, now i dont have it i want to.

Ill more than likely buy Wrath. I might even play during 2.3. I just got bored with doing the same old shit every day and listen to Scoobs whine and bitch and moan and complain.

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I must admit, having just got my second character to 70, It feels a little odd, as I enjoy levelling rather than instances.

But the mage is now l10, the priest l17, the shammie l60, and the hunter and druid 70. So really I still got lots more game play, before I even need to roll a rogue or warlock....

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Test realm out. More patch notes revealed. A lot of PvE content is getting nerfed (mobs while leveling, Mag/TK etc) which you can see when you click the link. Ill keep it to class changes for this post. Hopefully ill be able to highlight the stuff that is new without too many mistakes.

World of Warcraft Test Patch 2.3.0

The latest patch notes can always be found at

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Racial Abilities

* Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.

* Gnome: Escape Artist cooldown increased to 1 min, 45 sec.

* Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.

Druids

* Cure Poison and Abolish Poison are now usable in Tree of Life Form.

* Intensity (Restoration) increased to 10/20/30% mana regeneration.

* Rebirth cooldown reduced to 20 minutes, from 30 minutes.

* Remove Curse is now usable in Moonkin Form.

* Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.

* Tranquility now gains additional benefit from spell damage and healing bonuses.

Hunters

* Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.

* Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.

* Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.

* Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.

* Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.

* Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.

* Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.

* Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.

Mages

* Arcane Intellect and Arcane Brilliance mana costs reduced.

* Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.

* Detect Magic removed. All players may now see their target's beneficial effects at all times.

* Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.

* Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.

* Hypothermia duration increased to 45 sec.

* Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.

* Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.

* Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.

* Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.

* Remove Curse range increased to 40 yards.

* (NEW SPELL) Ritual of Refreshment available on trainers at level 70.

Paladins

* Cleanse and Purify range increased to 40 yards.

* Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.

* Exorcism mana cost reduced.

* Hammer of Wrath mana cost reduced.

* Holy Wrath mana cost reduced.

* Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.

* Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.

* Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.

* Vengeance (Retribution) duration increased from 15 to 30 seconds.

* Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.

* Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

Priests

* Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.

* Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.

* Cure Disease and Abolish Disease range increased to 40 yards.

* Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.

* Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.

* Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.

* Meditation (Discipline) increased to 10/20/30% mana regeneration.

* Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.

* Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.

* Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.

* Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.

* Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.

Rogues

* All poisons will now enchant the weapon for 1 hour, increased from 30 minutes

* Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.

* Fleet Footed (Assassination) now increases movement speed by 8/15%.

* Riposte is now subject to diminishing returns in PvP.

* Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.

* Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.

* Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50%. Cooldown increased to 40 seconds.

Shaman

* Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.

* Cure Poison and Cure Disease range increased to 40 yards.

* Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.

* Frost Shock is no longer subject to diminishing returns.

* Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.

* Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.

* Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.

* Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.

* Mana Spring Totem effect increased.

* Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.

* Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.

* Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.

* Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.

* Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.

* Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.

* Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.

* Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

Warlock

* Banish can no longer be cast on targets tapped by other players or groups.

* Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).

* Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.

* Nether Protection (Destruction) now has a new, more distinct visual effect.

* Ritual of Souls now takes significantly less time to cast and complete.

* Seed of Corruption detonation will now obey line of sight.

* Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.

* Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.

Warrior

* Charge will work more often when targets are up against unpathable areas like walls and poles.

* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.

* Disarm is now subject to diminishing returns in PvP.

* Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%

* Intervene will no longer place you in combat.

* Hamstring now has a 10 second duration when used on PvP targets.

* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.

* Shield Slam (Protection) now always tries to dispel one Magic effect on the target.

* Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.

* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.

Ive tried to just put the newest changes in bold but no doubt ive missed a few.

See more nerfs to Warlocks, even to the Destruction tree :shock:

More anti Warlock buffs to other classes (im thinking increased ranged on remove curse spells.)

Healing in general buffed further.

Mana costs of buffs reduced further. (buffs buffed...)

Warriors and Hunters get the same CC restrictions as the cloth wearers at last.

With the power of disarm being massively buffed in PvP, the actual disarm abilities are being nerfed.

Oh, and Hunters do more damage with traps.

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* Banish can no longer be cast on targets tapped by other players or groups.

* Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).

* Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.

* Nether Protection (Destruction) now has a new, more distinct visual effect.

* Ritual of Souls now takes significantly less time to cast and complete.

* Seed of Corruption detonation will now obey line of sight.

* Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.

* Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.

These are surely not nerfs to whine about Nayson, in fact if you do you sound like Gone himself :D

But does this Banish fix mean i cant banish tree druids in BG's anymore?

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It just means you will have a bastard of a time getting motes Tarj.

I dont know how much elemental farming you do, but i (think) Warlocks are the only class on the game without an instant cast DD spell to "tag" stuff with, so people were waiting for two or three dots to be put on a target by Warlocks then nailing it with a sinister strike/ice lance/auto shot and then letting the Lock get the aggro and have to kill the mob but be unable to loot it.

Dots should "tag" targets like instant cast DD does in my opinion/

Seems Hellfire has been changed to a channeled DoT, Nether Protection will be more open to dispels, Soul Siphon has been wtfnerfed (it was never imba, just far to low in the tree. They should have swapped it with Dark Pact in my humble opinion.)

Im not arsed, im just pointing out that Warlocks are getting nailed with the nerfbat again while other classes are receiving significant buffs.

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Meh you can open with immolate, shadowburn, wand, or simply find yourself a place for yourself.

And the soul siphon 'nerf' is hardly critical, in fact it will make PvP easier to a degree and you can drain tank even better.

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Cast time, reagent (so you cant spam it), not instant. Its a bastard trying to tag as a Lock.

How will the SS nerf make drain tanking better btw?

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Cast time beeing 1.5 seconds from 36 yard range (i think), compared to classes who need to be at the target.

Reagent you can get back e-z from every mob you kill.

And its not like you fight for every mob either. I farmed 2 primals just now and nobody tried to take mobs close to me, most likely cause almost everyone die to warlocks in PvP.

Dmg increase, the more health you gain. It says nothing about re-working the entire talent. It just states that drain-mana will no longer be affected, and as a carrot they give us increased dmg while drain life'ing.

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But the dots do the damage, the drain keeps you alive. As you are draining less, its worse. Its a nerf.

On the bright side, Warlocks wont be pulling two floors of Kara everytime they shoot Seed of Corruption off :)

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But the dots do the damage, the drain keeps you alive. As you are draining less, its worse. Its a nerf.

Sorry, dont get your logic. But ive gotta go buy a shirt N shit.

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It just means you will have a bastard of a time getting motes Tarj.

I dont know how much elemental farming you do, but i (think) Warlocks are the only class on the game without an instant cast DD spell to "tag" stuff with,

l2wand

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