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Risso

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Everything posted by Risso

  1. One of the spells I have is "purge." It removes two beneficial spells from a target for a minute, presumably things like shields and healing ability. Could do with a duel tonight Tarj to check out how effective it is, so I can get an idea when to use it in groups.
  2. Not attitude Tarj, I'm well impressed with your levelling, I'm just jealous as I'm lagging behind!
  3. What level are you now Tarj, 48?! If we can get all the guild together, we'd be OK, perhaps? Me and Dan L35, you 64, Si late 40's, Bicks L33, sounds alright to me. Apart from our crap tendencies of course!
  4. I had a couple, but you can only drink one in a certain amount of time. Where can you buy mana potions from by the way?
  5. Cheers Dan. You've caught me up now by the way!
  6. Appreciated Si, it'd take you about 10 seconds! Still need to finish the SM as well as it happens, might be a bit easier now that we've all gone up a few levels.
  7. Me and Dan had a good go at the elite bit of the Battle of Hillsbrad. It's basically the same layout as the dwarf one in the South Barrens that we all did a while ago, but full of elites. We were doing OK, until I ran out of mana trying to kill a priest. Normally when they're down to the last few health points I frost shock them to stop them legging it and getting their mates. Unfortunately the priest got away from me, and came back with four of his buddies. Ouch!
  8. TRL has to be the most addicted of us all! I bet he gets both his characters to Level 40 before me, Bicks or Dan!
  9. Brian Little walks on water, and so can I.... (Apparently an in joke from the programmers, ie overpowered Shammies are godlike!). Actually it's dead useful sometimes for short cuts, like getting north to south in Desolace. And just about to leg it to check in a quest, when around the corner comes this bloke, remember him from Nayson's post a little while ago?! He actually followed me into the sea as well! Reckon me and Tarj could take him though!
  10. Me thinks I could done with knowing this a week or two ago! Think I'll set aside a session for this tomorrow night, sounds good.
  11. Saw loads of ally in there, but mostly high levellers who all left me alone, apart from L39 Mage, who ganked me when my health was down to a fraction, the word removed. The last time I was in there all the beasts were ??, but now I'm higher than most of them. I spend too much time on WoW I'm starting to realise......
  12. That's a L55 elite spider Al. Nays and Si are both mid 40's so I imagine they got their arses toasted fighting that thing. The likes of me, Bicks, TRL and Dan would last less than a second. (Even though me and Tarj form a formidable double act!) I went into Stranglethorn tonight for the first time in ages. A raptor started chasing me, so I legged it. After about a minute I realised it was only level 34, and I've added about about 20 levels since the last time I was there, so I turned round and kicked its sorry arse.
  13. Remember Vietnam, last night was ours It actually cost me money being in there I hope that was the money you spent on having that **** dog put down!!
  14. I know tarj, I get your humour, even if nobody else does! Sorry for the long explanation about the spells, I just think it's useful if we understand a bit about what the other group members can/can't do.
  15. Of course they do! I can only use one totem from each group at a time, ie one air, one fire etc. What they do though, is improve everybody in the group. Earth totems are mainly defensive, so if I drop a stoneskin totem, everybody's defense is improved by a small amount. Water totems are healing, and can restore either health or mana. Fire totems are attacking, and can either attack baddies themselves, or improve the team's rating. Air totems either protect against spells, or speed up everybody's attacks. So while totems don't do the damage that Mages' spells do, the fact that they improve everybody in a group's defense, improves everybody's health/mana, and improve everybody's attack rating and speed of attack, makes them really useful. Shock spells are pretty good too, as the earth shock prevents spells being cast, and frost shock causes a load of damage and slows the mob's speed by half, really handy when they're nearly dead and about to leg it and draw another load of their mates in. I thought it was pretty funny in the Monastery last night, but I don't think that Guld was amused: "Seriously guys, this is the best group I've ever worked in!" I don't think he meant it....some people take it all WAY too seriously!
  16. Not a great night for the VT Villans. The Scarlet Monastery proved a step too far, and it lead to arguing, back stabbing, insinuations, language based misunderstandings, and all round grumpiness (although strangely, not from me!!) Here's 3 of us shortly before having our arses handed back to us on a plate! You can see the toolbar I downloaded too, sorted into easy to use groups: Healing spells Fire totems Water totems Air totems Shocks and strikes Weapon buffs and so on.
  17. Completely and utterly. It's the most absorbing thing in the world ever. You can start to believe The Matrix might become a reality when you play it!
  18. Quote from Mrs R Tuesday night: "Which bastard suggested that **** game to you?!"
  19. Would it heck. Juju's up to the mid teens already after a few days. You can borrow my copy if you like, as it has a 14 day free trial option. (Read: Here Al, try some crack, don't worry, it's not addictive!)
  20. What tool bar system do you use Nays? Mine's ace, I'm perfectly set up now, and as I gain new (over!) powers I can easily add them to the right place, superb. Hope everybody's downloaded the agro bar as well, we'll need it tonight for the library (assuming you gits didn't finish it last night!)
  21. Bicks I'll post the URL for a brilliant toolbar mod later, it's ace. I've basically got too many spells and totems now to comfortably use, so I downloaded an add on which gives you up to ten bars, with upto 12 buttons on. You can resize them, and drqag them to wherever you want on the screen. It means that I've got all my fire totems grouped together, all my healing spells on another, all my shocks on another etc. makes picking the right one in a fight a doddle. I'll post a screen shot as well later so you can see what I mean.
  22. What little pigs in the South Barrens?
  23. Sounds good to me. I thik we all need to download that agro monitor, as I feel that's where we're going wrong sometimes in dungeons. TRL will only attract the agro when he heals before Si has taken most of the agro. We should keep out of it then, as Si can take a lot of stick before he'll need healing, whereas if we join in we'll need healing straight away, which marks Tarj out for a kicking from the baddies. That said I thought apart from one situation, we did OK last night. I'm going to stay back and protect Tarj from now on, as my totems are probably more use than me charging in and bashing stuff. I can drop totems that increase everybody's attack power, defence, and increase either health or mana replenishment.
  24. That's what I'm using at the moment Tarj, although I switch depending on the circumstances. In instances like last night, 1h plus shield is miles better, but sometimes when I'm out on non elite q's or grinding, I switch to the 2h, as I don't need the armor so badly. Both my 1h and 2h are blueys, and have been buffed by Sie, so they'll last me a few levels yet I reckon.
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