Jump to content

mightysasquatch

Established Member
  • Posts

    887
  • Joined

  • Last visited

Posts posted by mightysasquatch

  1. 35 minutes ago, YGabbana said:

    Thats bang on advice. Some here would call that over training though.

    I had similar advice on the upper back thing and it made my bench numbers go up, not massively but slowly.

    It's not over training at all, if anything it's less than the majority gym bro's routines. It's hard to over train your upper back....also not to be a d*** about it but Wendlers advice & program is so popular because it works. but I know what you mean about people calling it over training, what they really mean is that they don't recover properly. Don't eat enough & spend to long in the gym.

     

    i also take deload weeks every 7th week of lifting, sometime I deload every 4. There's a reason why you use a training max, it's to prevent you stalling & haulting progress. Constantly make tiny improvements 

    • Like 1
  2. On 8 March 2016 at 13:31, Dr_Pangloss said:

    Might need to switch up my push routine. I've been making great gains on leg and pulling movements, but push is really grinding to a halt and perhaps regressing a bit. I can't quite connect the dots, I think I might experiment with chest twice a week. The only other explanation for lack of progress could be that I do my 'push' day a day after legs, perhaps heavy squatting the day before takes it out of me, I always feel tired the day after, so it could be a question of spacing. 

    If your push strength isn't moving ahead train the hell out of your upper back/lats...whenever you push/pull as well. Don't just push one day/pull another. I can't say enough how training my upper back more made my bench/OHP better so don't limit yourself to thinking like the majority of people.

    Also down sets are a great way of hammering home a lift at a reduced weight but it'll allow you to 1)get volume in on the given lift without over doing it 2)drill home the movement pattern. So say a OHP day on week 2 of the program o usually run would go something like

     

    warm up sets (using a weight max)

    40%

    50%

    60%

    band pull aparts for total 100 reps between sets

     

    work sets

    70%

    80%

    90%

    Set of pull/chin ups between each set 3x10-15 (or whatever you can do/or lat pull downs)

     

    down sets (this is going back to our first work set of the day)

    70% for 5 sets of 5 reps 

    dumbbell rows/cable row between all sets.....whatever just do some tugging. 

     

    Even on deadlift/squat days I do something for upper back. 

     

    Here's a couple articles by Jim Wendler on how to bring up OHP/bench press...both push movements

     

    http://www.jimwendler.com/2015/11/5-ways-to-increase-your-press/

     

    http://www.jimwendler.com/2015/11/all-about-the-bench-press/

    https://www.t-nation.com/training/my-favorite-upper-body-lift

     

    What I listed was & is how I train my push/pull & its always gotten me strong for meets.

    if you're benching I'd really recommend watching "so you think you can bench"on the youtubes by Dave Tate.

    • Like 2
  3. 100,000 players is pretty low really when you consider, say Destiny (which I nolonger play) has an average of 3m a day.

     

    Problem with BF was that it stripped everything that made the originals so damn good, in fact the content at launch was lacking & to have to pay the price for dlc to get the "full game" made it more insulting. EA for you!

    • Like 1
  4. 49 minutes ago, lapal_fan said:

    From what I've played/seen, it's dull as dishwater.

    Ok, so you can have fun with other friends etc, but you could do that on Boarderlands which is better at bullet sponge enemies anyway.  "I like the real military aesthetics" - fine, but when you shoot someone with an M16, they'll die much faster than the 70 bullets I just put into someone.

    Unless you're into grinding games (Boarderlands, Destiny etc) and you really like the aesthetics, this game is completely pointless.  And short lived it would seem, several of my friends list are now level 30.

    My trouble is & was the bullet sponge gang bangers. It's RPG game, so you have damage out puts like destiny/Diablo. I just find it hard buying into "bullet sponge gangbangers", the enemies are so unimaginative. Must of taken them all of 10 mins to come up with them.

  5. 14 hours ago, Daweii said:

    Having played this game a fair bit 42 hours on record of the full game and 53 hours of the beta tests I have come to a complete conclusion of what I think of the game itself..

    I think that UbiSoft Massive have a lot to learn and hopefully they do. To me the game itself on the whole is a 7/10. The main missions are so good and so fun, but a lot of that is because the side missions and encounters are so dull and repetitive. In The Division 2 or in an expansion they need to work on content variety as right now it is such a chore to do any PVE content. The main side content in the game is one of only 5 different objectives and they rotate constantly to make up the games 90+ side quests and they aren't even that fun to do. 

    This game would be a solid 9/10 if it was 8 hours long comprised of only main missions and then the rest was PVP in the Dark Zone. This game is truly brought down by all the pointless padding that the side missions and encounters offer. So either they need to up the amount of objectives and variety or just remove them and offer more XP and loot during the main game as it's a huge issue in this iteration of the game. Other than that I like it and for now I am still thoroughly invested but I do feel for anyone still stuck in the PVE repetition as it is absolutely the worst part of this game..  

    Spot on!

     

    The combat/cover system/perks ect are great. But the actual weapons are also dull, it's the same weapons just at differ net levels. I understand it's set real world so you're not going to get Destiny type weapons but still....I'm using now the same weapons at the start/end game but higher level. It's just more repetition.

  6. The lack of variety really holds it back. I did 5 encounter missions in a row & everyone of them was the same thing. It repeats it's self so much & the thought of doing daily mission on something that already has me repeating things over and over.

     

    It has its elements but I'm already getting bored of the same thing time after time.

  7. 1 hour ago, villa4europe said:

    Timed the resurrection of this thread right...

    For some reason I think there's a closed multiplayer beta this weekend 

    There was an open Beta last weekend so I wouldn't of thought there's a closed one now. They usually come before to open ones.

  8. I bought the official headset...my first one being faulty but once swooped I've been super happy with them. Having the app is a real nice touch with the preset audio settings for some game. They are extremely comfortable & work brilliantly...also they're truley wire free to use. They hold an excellent charge!

     

    The price fluctuates on Amazon but I got them for £58...seen them anywhere between £55-£68 (off Amazon directly no via a seller)

  9. Been on since about midday. It does play well & now being able to upgrade the base has opened up some new abilites/skills, along with that seeing some different weapons it's made it better. I do like that you can match make main missions.

    Bit of a lie from the developers on the Character creation mind, it's extremely limited. I'm enjoying it but nothing I've not seen already. 

    • Like 1
  10. For all my reservations I'm still going to have to try it, if I went off the beta/reviews for destiny I'd never of played it. So will give it a shot!

     

    I'm going with PS4 for this so if anyone wants to party up my GT is Booga_81

  11. 1 hour ago, villa89 said:

    I just started this and it's pretty tough. I think limited turns is a pain because it just forces you to rush in and then you get swarmed by enemies. Looks like it could be a good game though.

    Don't quote me but I'm sure (at a price) you can remove the turn limit off. I haven't gotten round to playing this yet but Will soon.

  12. My issue isn't the game play, the difficulty or the time you have to put in. What gets to me is that I get fed up of clearing out the lesser enemy, get to the harder mini/boss...die then have to re clear the same enemies again. It's not like you can just wade into them either, it's a cheap way of making a game seem longer than it is.

  13. On 11 August 2015 at 09:49, The_Rev said:

     I felt that with the PS3,  I didn't have the problem with the PS2 or PS1 controller which were the same but it's either that I was easily pleased back then or the Xbox 360 pad changed my expectations. 

     

    The PS4 pad is lovely though.  Turns out (for me at least) that the problem with the PS3 thumbsticks wasn't the fact that they were at the same level but it was the distance between them that caused the discomfort.  Sony moved them an inch or two further apart on the DualShock 4 and it made all the difference, the gap between them is pretty much the same as it is on Xbox and as a result the pad is probably my favourite controller of all time.  

    I hadn't touched a ps controller since the ps2, where I bought the original Xbox & hadn't owned a ps since.I had some reservations after ordering a ps in reguards the controller but in all honesty I've been absolutely fine. 

     

    There's things I like a dislike (the little speaker really annoys me) & the touch pad seems completely pointless to me. I thought the thumb stick placements would be an issue but overall I think they're fine, if not a little shallow. I really like the triggers to & I kinda like the bigger sized main buttons . I haven't played a fps pvp game yet so I'm guessing that will be a test of how I'm doing with it. 

     

    They won't ever switch thr Dpad with the thumb sticks because that's the lay out for Xbox. Out of the two though I'd still say Xbox controller is better overall in term of design & feel, but that's just what I think.

  14. 10 hours ago, It's Your Round said:

    My daughter loves this game, she's not stopped talking about it since it was released. Now she's got it I haven't seen her in a week! 

    I've a had an hour with her playing it and I must say it looks good. Plenty of map to explore and it's a good change from guns, missiles and the like.

    I'm finding the lack of guns quite refreshing. Nothing like sending your owl over to scout & get him to drop a beehive on the enemy. Then send in the sabertooth tiger while I use the long bow to pick the stragglers off. Game has some lovely movements like that.

     

    sorry quoted wrong post:)

  15. I think that's where I'm struggling to buy into it....I love RPG based games but I found myself just getting annoyed with bullet sponge gang bangers. Like you say in Diablo/destiny you can buy into it because you're shooting at aliens/demons.

     

    I'm just going to have to play it myself with all the content (at that point) but again as you posted the grind in this maybe poor due to lack of things to do.

  16. 11 minutes ago, villa4europe said:

    dont dismiss MGSV either, you can go full rambo from the start on that now if you want but it makes the game very hard

    on the last of us apart from the clickers where you do have to go stealth you dont have to, it just makes the game easier if you do, there arent huge segments of stealth and there are plenty of rambo moments

    Played MG for about a week & traded it in. Great game just wasn't for me.

  17. Release is fast approaching, whom amongst us played the beta(s) & if so what were your impressions?

    I've played the Alpah, Closed Beta & open Beta. My thoughts over those sessions still hasn't changed that much, game play is tight. Combat feels good & well balanced, best cover system in a game I've played. Interesting skill development when you dig round the inventory menus, some nice rpg elements & again if you look/dig into the menus your find crafting sections/more perks/Skill trees.

    what I didn't like was the environment all that much, I enjoy post incident settings but the world just felt so flat to me. Missions are repetative, the enemies & their types pretty forgettable...I'm not sure I can buy into bullet sponge gang members. I love damage output numbers eg Diablo/Destiny but shooting someone in a hoodie just didn't seem to feel right.

    The dark zone was a mess, no real rhyme or reason. I've said before but I experienced two game types:

    1. everyone (almost) works together vs the PVE environment & you will have a player(s) camping extraction...the match turns into a revenge fest.
    2. the majority of people just go rouge, the ensuing carnage turns into a revenge fest again & isn't that enjoyable to even be envolved in....then you have the Campers at extraction still.

    If Destiny was light on content/repetitive while even running all three character I'm already having serious reservations about the game beyond the story. I'm hoping at release we see what the end game is here as if there's not much past story mode I'll probably miss this one.

  18. I'm about 20 hours in now & still am loving exploring the world. There's a surprising amount of flexibility given the litmited weapons in the game when it comes to combat. 

     

    I've had a cave lion with me for quite a while & it's handy not being pestered by packs of wolves & such now. I've come across anything I've disliked yet.

  19. 1 minute ago, Stevo985 said:

    In that case you'd be a fool to dismiss this game without even trying it.

    Don't assume I'm a fool just for not wanting to play a game ;)

  20. 1 hour ago, Stevo985 said:

    Yeah but to not have stealth in a zombie game it really needs to be a shoot em up. Like I said a bullet sprayer.

    Last of Us is all about survival on your own (or with one or two companions). To take the stealth out of it would be fundamentally changing the game.

    So yeah, if you don't like a bit of stealth then it's probably not for you. But you're missing out on a superb game.

    I know what you're saying, metal gear is a superb game but the amount of stealth that game is based a round just isn't for me. What I dislike about it is spending 20 mins creeping round just to get caught anyway & then have to go full  Rambo. I'm not a pvp fps type of gamer either, so I do put more enfasis on story/character development.

     

     

  21. 8 hours ago, Stevo985 said:

    Yes that's true. It's an apocalyptic zombie game. It would be pretty hard to not have any stealth in it without it being a bullet sprayer.

    I've played zombie games that have little  to no stealth elements in there....so in that case I'm out. Games that have large sections of that kind of play aren't for me, I don't mind a bit of it but the game hinges on it being a main part I won't  be bothering.

×
×
  • Create New...
Â