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hogso

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  • 4 weeks later...

Rumble update (1.22) is live now. Other than the obvious, there's a few interesting things in this one...full notes;

Spoiler

NEW CONTENT

Antennas

  • Added “Community Flags”
  • Discord
  • ScrewAttack
  • Penny Arcade
    • DIV Antenna
    • Penny Arcade flag
    • PAX flag
  • Added “Video Games”
    • Headlander – Starcophagus

Topper

  • Day of the Tentacle

Painted Items

  • The following items can now drop with the Painted attribute:
    • Chef Hat
    • Ivy Cap
    • Pork Pie
    • Trucker Hat
    • Unicorn Horn
    • Visor
    • Wildcat Ears

Arenas

  • Added “DFH Stadium (Stormy)” to all casual/competitive playlists.
  • Added “Urban Central (Dawn)” to all casual/competitive playlists.
  • Added “Octagon” to the “Rocket Labs” playlist.

CHANGES AND UPDATES

General

  • The “Rumble” 3v3 mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode at any team size.
  • Mac and Linux Beta are now available!
  • Car Presets
    • The Garage now supports “Equip to Blue” and “Equip to Orange” functionality.  This allows you to tailor your car differently based on which team you end up on!
      • You can now create up to ten Car Presets that save a specific car configuration for easy access. Presets can be named to make it easy to switch between your favorites in the main menu.
      • Presets can be quickly swapped between in the “Garage” submenu.
      • The Randomize Preset button generates a completely random car configuration for you to try out!
  • Player-to-Player Trading
    • Trading between players is now available.  To trade, form a party with a friend and select the player you wish to trade with on your party bar.  The “Invite to Trade” option will appear.
    • You can trade Online (Uncommon and up) item drops, Keys, Crates and Crate Items. You can trade most Limited items (like Halloween or Alpha items) but not special rewards like the Season 2 Boosts.
      • Xbox One players cannot currently trade Keys.
    • You cannot trade Common items or Premium DLC items.  They are bound to your personal account and cannot be given away.
    • Keys, or items obtained from Keys (like Crate items) have a “Trade Hold” that prevents them from being traded to other players for 7 days from the time of purchase.
  • The primary color palette has expanded to give players more options for their Blue and Orange cars, including Green colors for the Blue Team!
  • Graphical optimizations on all Arenas for more consistent performance at 60 fps.

Online

  • Introducing “Champions Crates”…
    • You can now find “Champions Crates” rarely after completing online matches.  They contain exclusive decals, wheels, boost trails, and even “Import” car bodies. Crates can be unlocked with Keys, which are for sale in the “Manage Inventory” and Crate Unlock menus
      • Note: A portion of the proceeds from all “Champions Crates” opened goes directly to Rocket League eSports prize pools.
    • Each crate has a unique “series” of items it may contain. Items in each crate are classified as Rare, Very Rare, Import, Exotic, and Black Market.
    • In the “Manage Inventory” screen, while selecting a crate the tooltip displays the full set of items in that series and which ones you have collected.
      • Crate items can be used in the existing “Trade In” system that exchanges five items of one rarity for a random new item of higher rarity.
      • Crate items must be traded up with other items from their same series and you will receive a new item from the same series.
      • You can view your Crates and preview their possible contents from the “Manage Inventory” screen.
    • Crate drops do not count against your normal Uncommon/Rare/Very Rare online item drop limit.  They are a completely separate system.
    • All of the “Import” cars included in crates have identical steering and hitbox stats to existing vehicles in the game.
  • Team Names and Colors are now available in Private Match
    • When creating a private match, you can now specify custom Team Names for both teams.  These names will appear on the scoreboard and when goals are scored.
    • Private Matches now support Team Color selection.  These colors override the colors selected by players.  Similar to Season mode, the full color palette is available, and the stadium colors will change to reflect your choices.
  • Competitive Inactivity
    • Players who do not play a competitive match for 30 days or longer are now considered Inactive.  Inactivity removes you from Competitive Leaderboards and reassigns you to the “Unranked” Skill Tier.  
    • Inactive players’ skill rating is not lost or reset – they must play a few placement matches to be re calibrated.  The number of placement matches depends on how long they have been inactive.
  • The following Boost Trails have received a visual upgrade:
    • Bubbles
    • Confetti
    • Datastream
    • Flamethrower Purple
    • Grass
    • Hydro
    • Money
    • Plasma
    • Slime
    • Snowflakes
    • Sparkles
    • Thermal
  • “Retro Utopia” has been removed from the “Rocket Labs” playlist, but can still be played in Private Matches.

UI/ UX

  • Party Chat is now available in the main menu and more!
    • Parties of players can now chat together from any screen using a new “Party Chat” widget that appears in the bottom right of your interface.  Simply press R2 on PS4, RT on Xbox One, or click the icon on PC to open the chat window.
    • You can Party Chat on the Main Menu before matchmaking, from Training or other local modes, or even in a live match.
    • Messages from other party members will appear in your in-game chat log as well.
  • The “Manage Inventory” screen now supports searching and filtering of items.
  • While in the Replay Viewer, you can now open the Replay List and change which replay you’re watching from the mid-game menu.
  • In Competitive matches, the Skill Division / Promotion / Demotion display has been moved to the Scoreboard screen so it does not interfere with the Postgame Spotlight.

BUG FIXES

General

  • Disabling both “Depth of Field” and “Bloom” in the video options will no longer desaturate the entire game unintentionally.
  • Guam country flag now appears correctly.
  • Offensive name plates will once again appear censored to players on PlayStation 4 when appropriate.
  • Fixed an issue that incorrectly granted Xbox players incorrect XP when switching accounts

More painted items is good, means more of a chance of getting them. There isn't much info at all anywhere yet about the crates, but that seems interesting.

If you didn't read the patch notes, you can get 'crates' drop after online matches now (aswell as normal drops) which contain...well, rare stuff, including 'import cars' whatever the heck that means. I presume it means cars with slight aesthetic modifications. However, it also refers to need to 'keys' to open these crates which you have to buy. I'll be interested to see the pricing, no doubt it's a push to bring in more consistent revenue. I don't imagine the keys will be much...will find out later.

More colours to choose from for your car are very welcome, as well as making presets.

Player to player trading is in, you have to be in a party with who you want to trade with, and can't trade some stuff, but most stuff that drops, you can.

30 day write off of ranking! If you don't play a ranked match of whichever type for 30 days, you go back to being unclassified. Then you have to have a few matches to 're-calibrate'. That might cause a bit of trouble for some, but it's a very good idea. I'm getting dead rusty as I haven't been playing much lately, so will have to go back to doubles to keep my ranking as I haven't played that for time.

Curious about the octogan arena.

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Rumble is **** awesome. Lot's of fun, only takes a couple of matches or so for the use of the power ups to become really intuitive. Spikes are kinda overpowered, but you just need to save your powerups that will counter it really, so your best bet is to mostly save them for an opportune moment...except the kinda shitty ones like switch and make-someone-else-go-really-fast or what ever they are which are throwaways for me so far.

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Just opened my first crate, some of the stuff is very cool. Got some very rare wheels, but you can view all the stuff before you unlock it which is nice. The import car bodies are great. 

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  • 4 weeks later...

A recent small, but hugely significant, update for anyone who plays ranked - the boundries have changed for where one rank starts and the next ends. The problem being, that there were many many average players, a lot of rubbish ones, few good ones, and a tiny amount of elite players. So they've altered things to try and spread out the average players a bit more.

Ergo, I've gone from CE Div 2/3 for both Doubles and Standard to All Star Div 3 without even trying. Solo Standard remains the bane of my life, on the other hand.

Edited by hogso
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1 hour ago, hogso said:

 

Ergo, I've gone from CE Div 2/3 for both Doubles and Standard to All Star Div 3 without even trying. Solo Standard remains the bane of my life, on the other hand.

Weird, my solo standard rank is much lower than all of the others as well, despite me never playing in groups for comp. I thought I'd do better in solo standard as I'm not going up against organised teams, I'm at a loss as to how I've ended up so much lower.

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It's sometimes referred to as '1v1v1v1v1v1', which is hilarious, but scarily true. 

I've bossed games, got the most points by a good margin, but still comfortable lost the match. It's bizarre. And it's not just you and I, it's very common for your solo standard ranking to be dog shit compared to the others. 

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  • 2 weeks later...

Incredibly, I haven't played it on PC since the Alpha. There are special Alpha rewards that I'll have access to, so that seems as good an excuse as any to pick it up again.

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I stopped playing this for a couple of weeks after a horrible losing streak that town me back down to challenger 2. Just won a game 4-3, I scored the extra time winner to complete a hat trick after making 4 saves in extra time. In the **** zone, every ball bounced just right for me in that last few minutes. I missed this feeling.

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