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Chindie

Sekiro: Shadows Die Twice

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Gamescom is on at the moment and From Software's latest, Sekiro: Shadows Die Twice, had its first hands on gameplay demo.

It looks great.

It's clearly a cousin of the Souls series, with it's own take on the bonfire and estus system, and a take on the bullet system from Bloodborne. But it's also clearly a very different beast. It's not an RPG. There's a much heavier focus on stealth. Combat is more focused on guard breaking, with enemies having an overt poise meter that you 'break' by building up attacks against an enemy that then opens up an opportunity for a visceral attack. On the flip side, you also have a poise meter... And of course it also has a much more expansive movement, with verticality actually being a Thing with the grapple hook and jump.

It seems to be 2 parts Souls, 2 parts Bloodborne, and 1 part Tenchu.

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All I can say is this seems like the perfect game to me. All the difficulty and challenge of a game like Bloodborne without the ability to level up and make the game easier? That's my jam right there. 

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