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Cyberpunk 2077


Chindie

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Deserves its own thread.

5 years after the original teaser CD Projekt Red return with another teaser hinting at them having made another truly special title.

Thankfully the game had been shown behind closed doors at E3, with reactions coming out over the last day. It appears to be supremely ambitious, and has the potential to be outstanding if they can actually make it work.

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Cyberpunk is a first-person role-playing game. You play the game from a first-person perspective, shooting weapons in the traditional FPS style, with dialogue choices appearing on screen. 

You play V, an urban mercenary who takes on dangerous jobs for money. You are a cyberpunk, CD Projekt said. 

Unlike in The Witcher 3, CD Projekt's previous game in which you play as Geralt, in Cyberpunk 2077 you create your character, or your version of V. You can choose to play as a male or female, and choose your "life path", which, alongside your gender, affects your experience within the world. You can customise everything from your haircut to your tattoos. You can also put points into various attributes, such as strength, constitution, intelligence and reflexes. 

There's no character class to pick, however. Cyberpunk 2077 has a fluid class system which lets you customise your own class throughout the gameplay experience. You can become a Solo, Techie or a Netrunner - or a mix of all of them. 

Our demo takes place near the beginning of the game. V alongside a friend called Jackie Welles and a netrunner called T-Bug is trying to find a missing person. It turns out Scavengers, one of the various factions in the game, are kidnapping people to harvest implants. 

The first-person shooting includes a slow motion "bullet time" effect and a slide move. You can combine the two for dramatic effect. 

Damage numbers pop out of enemies as you shoot them (the enemies have life bars). 

You can take a reflex booster such as the Kereznikov to enhance your reactions. Drug taking is a part of the game, done via asthma pump-like devices. 

Cyberpunk 2077 is a mature game intended for a mature audience, CD Projekt said, and as as a result features full frontal nudity. 

Eventually, V finds her missing person: the naked body of a woman in an ice bath. She picks her up in a bid to help her. 

Trauma Team is a group described as "high-end medical insurance for rich people". We see a few of its members arrive via flying car to pick up the missing person's body. 

Cyberpunk isn't afraid to swear - there were a couple of c-bombs in our demo and plenty of f-words. 

You have an apartment and can have one-night stands with people. (We see V wake up from one of these just as her fleeting partner walks out of her apartment.) 

You have a variety of quests to choose from (these are listed on-screen). 

In her apartment, V takes her pistol and her jacket. The jacket plays an important role in the game. Not only does it look cool, but it also gives you stats, including "street cred". Street cred is an experience you gain from doing open world bits and bobs, and helps you unlock content throughout the city. 

V's apartment is located in a mega building, a huge building complex that forms a micro-society of its own. Cyberpunk 2077 is an alternate timeline which has seen the development of the euro-dollar as standard currency, which people call eddies. 

The city has been designed to be interactive. You can interact with an advert and it will tell you where to buy the product. In our demo, V was pointed to a can of soda, which she bought from a vending machine. 

In the year 2077 print media is still going strong - we see newspapers. 

Wilson is a local gunsmith. You can use his services to buy and upgrade weapons. 

CD Projekt said there are no loading screens in Cyberpunk 2077's open world. The city is divided up into six unique districts. Our demo took place in Watson. 

Night City is packed with people (one section showed scores of computer-controlled people crossing a street. Quests and points of interest are everywhere, and the people who fill the city offer plenty of ambient dialogue. In one street I noticed a crime scene, with holographic recreations of the crime visible behind police lines. Neon is everywhere. And yes, there's a noodle bar. 

V is offered a job she views as her ticket to the mercenary bigtime. She's asked to retrieve some gear from a local gang. You then have a choice: you can choose to steal the gear from the gang, or call a Militech agent called Meredith Stout who the Scavengers stole the gear from in the first place to arrange a meeting to perhaps play the various factions off of each other. 

The city includes "ripper doctors", specialist vendors who let you implant and upgrade your cyberware for money. V visits a ripper doc she knows called Doctor Victor. (Some ripper docs operate legally, others on the black market and offer illegal implants.) You sit in a chair and browse his wares, and decide to buy an optical scanner and a sub-dermal weapon grip. You pull your eyeball out, place your arm down in a vice and take an anaesthetic before waiting for the ripper doc to carve you up. 

The optical scanner lets you take a closer look at things by zooming in. You can also analyse objects to find out their threat level and gang affiliation, among other things. The weapon grip, which is grafted into the palm of V's hand, lets you see your ammo count, alternate fire modes and adds damage to gun shots. 

Lots of people like boxing in the world of Cyberpunk 2077. It's on a lot of screens. 

You can drive vehicles in the city. In our demo, V drives a sports car. There's also vehicle combat in the sense that you can lean out of your vehicle and shoot your weapon. (V and Jackie are ambushed at one point by Scavengers and you find yourself in a car chase.) You can drive vehicles in first and third person. 

The dialogue system lets you approach encounters in a variety of ways. (V doesn't recite the line of dialogue you pick, by the way. Cyberpunk uses a system similar to Mass Effect, with V delivering her take on the line you pick.) The meeting with Meredith Stout does not begin well - she has one of her goons hack you and submit you to a lie detector test. You can choose to pull out your gun or fight back. In our demo, V keeps talking, eventually convincing Stout to take up her offer of funding her purchase of the stolen gear from the gang. Desperate to uncover her mole, Stout gives V a cred chip with 50k on it. By meeting with Stout, you open up a non-violent approach to the meeting with the gang. But, as CD Projekt pointed out, you can decide to steal it, anyway. 

This stolen gear turns out to be a bot. It's held by Maelstrom, a group obsessed with body modification and on their way to becoming machines themselves. They're using the Militech gear they stole to fortify their hideout. 

Once you buy the bot, all hell breaks loose. The cred chip had some kind of virus on it, and it kills some of the Maelstrom members. You then fight to escape the lair. 

Cyberpunk 2077 has an inspection system that lets you learn about objects and lore and other useful info. You use it to link with the bot. The bot, by the way, looks like it's your companion throughout the game. 

The tech shotgun contains bullets that penetrate cover and even other enemies. In its alternate fire mode, you can charge it up to fire against enemies. 

There are various skills in the game that can be used to your advantage. One is engineering. With a high enough engineering skill, you can disassemble panels to open up new paths. 

Cyberpunk 2077 has a cool ricochet targeting system that lets you bounce bullets off of walls. You can see the path the bullets will take, Peggle style, when aiming against walls. 

You can see enemies who hide behind cover once you've scanned them. One useful combo is using the scanner to spot enemies, then blasting through the cover with the tech shotgun. 

You can blow people's legs off and shoot glass out. 

The smart rifle has bullets that track and follow your target. 

You can customise weapons with mods. 

You can hack enemies and add malicious software to their squadmates. After you've done this, you can deploy a virus to jam the connection between one of these squadmates and their weapon, preventing them from shooting. 

The twin blades we saw in Cyberpunk 2077's announcement trailer are present and correct. You can use them to slice and dice enemies. 

V is a pretty agile character. She can mantle and wallrun. You can use the twin blades mid-wallrun to create a ledge from which you can jump down on enemies, a bit like a cyber ninja. 

V escapes the gang lair, defeating the Maelstrom boss at the end of the quest. The job done, your street cred is increased. CD Projekt said this was just one way the quest could have gone. You could have even teamed up with the Maelstrom boss for another twist. 

The demo ends with V and Jackie driving away from the scene of the crime. V is buoyant - she's finally hit the big-time and she has big plans for her future in Night City. 

Eurogamer

It seems everyone that saw this demo was blown away. It apparently was also genuine gameplay, it had the glitches and performance issues you'd expect of something still in development, and still blew people away.

This could be a greatest of all time contender if the ambition translates to the final release.

It'll be interesting to see how this copes on console...

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19 hours ago, AVFCDAN said:

What are we looking at in terms of a release date here?

Holiday 2020 for Xbox One, PS4, Xbox One X, PS4 Pro, Xbox Scarlet, PS5 and PC more than likely.

Everything I have heard about this game based on the 50 minute demo journalists got to watch is that it's not going to run well on the base Xbox One/PS4. It was running on a PC that spec wise was like 12x more powerful and it was still a sub-30FPS experience in places, now optimisation may make it smoother on PC, plus new hardware is coming out all the time so that's not a huge concern. The main concern though is that with 100+ NPC's on screen at any one time, more street detail than The Division, higher visual fidelity than Deus Ex: Mankind Divided in a world 1000x bigger and hundreds of enterable buildings with thousands of enterable rooms all to the same visual standard. It's going to be a struggle to get this game running on anything that isn't super high spec hardware.

I'm looking forward to this game. I am also expecting that even with a Top 1% spec gaming PC that I may still have to upgrade to play this maxed out as I know I'll want to.

 

Edited by Daweii
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I'm so on board with whatever CDPR are doing that my opinion after the trailer was 'wow I can't wait' regardless of what I saw.

 

They could have announced the game was going to be a Battle Royale with 100's of  fun cool unique dances to suit your personality and I would still pre order the limited edition the second it's available.

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  • 2 months later...

As a guide for anyone upgrading for this game, this is the exact spec used to run that demo;

  • CPU: Intel i7-8700K
  • Motherboard: ASUS ROG Strix Z370-I Gaming
  • RAM: G. Skill Ripjaws, V 2x16GB, 300MHz, CL15
  • GPU: GeForce GTX 1080Ti
  • SSD: Samsung 960 Pro 512 GB M.2 PCIe
  • PSU: Corsair SF600 600W

It's about a £1600 spec in today's currency, but with the new Nvidia GPU's launching in September, plus Intel also dropping their 9-series CPU's in a few weeks the cost of the GTX 1080Ti/i7-8700K will be dropping. 

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thats the game im getting a nintendo switch for!!! ?

in all seriousness how do those PC specs compare to bog standard ps4 and xbone? giving serious consideration to upgrading to pro for RDR2, im assuming they will have to release a PS4 / xbone version in order to hit the sales numbers but how scaled down that is will be interesting

459,293 people watched that gameplay reveal live, the witcher series had now sold 33m copies and raked in $250m, id guess they will be feeling a bit of pressure over this

 

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9 hours ago, villa4europe said:

in all seriousness how do those PC specs compare to bog standard ps4 and xbone? giving serious consideration to upgrading to pro for RDR2, im assuming they will have to release a PS4 / xbone version in order to hit the sales numbers but how scaled down that is will be interesting

I tried to answer this question several times and it's really hard to answer in a way that is easy to follow. 

What makes this a hard question to answer is performance means different things in different devices. Consoles are single purpose devices with one hardware spec which means developers can code in such a way that they utilise 100% of the CPU and GPU. What this means is Consoles are very very good at punching well above their weight. I mean the GPU in the base PS4 is based on the HD 7850 which released in 2011, this is a GPU that if I installed it in my PC right now wouldn't run Fortnite, PUBG or anything current very well let alone run a game as complex as God of War. 

Now what does this mean for Cyberpunk 2077? While Consoles do punch above their weight I do think that Cyberpunk may be a weight class too high for the base-PS4. I feel it will perform admirably and anyone that can't afford a PS4 Pro will likely be satisfied, but the more power you can throw at this game the prettier CDPR will make it look and the better it will run. The wildcard in this whole conversation though is whether this game is also coming out on PS5/Xbox scarlett. If CDPR announce that it is a cross-generational game then it will be very very hard to tell just what kind of visual quality base-PS4/PS4 Pro will get.  

11 hours ago, villa4europe said:

459,293 people watched that gameplay reveal live, the witcher series had now sold 33m copies and raked in $250m, id guess they will be feeling a bit of pressure over this

Part of the reason CDPR make such good games is that they have this pressure 24/7. CDPR are an independent studio and every game could be their last if it doesn't sell very well. So while they have pressure on them to deliver, I feel that they always have pressure on them as one failed game could be the end of them as developer/publisher.

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  • 7 months later...

I am so hyped for this game. Watched the gameplay video at least 10 times.

Heard yesterday that they aren't offering 3rd person mode - couldn't care less.

So happy they aren't rushing the release!

Edited by LxYoungAVFC
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@villa4europe I'd expect this title to be on PS5/next gen Xbox as well as current consoles and I've got a feeling like the cross gen titles of 2013/14 you'd really want to be playing the shiny new versions.  Cyberpunk certainly looks like a good reason to upgrade your hardware though.  

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  • 1 month later...
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