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Found 61 results

  1. I bought this a while back and finally managed to play a bit of it over the last few days. It reviewed fairly well when it came out last year and was hailed as an attempt to make a mid tier game, the AA rank - attempting to have the production value of a triple A title but with reduced, more focused scope and smaller budget and price. I think it certainly hits those points. The gameplay is very focused, there aren't enormous amounts of systems going on and there isn't buckets of depth to it. The production values are excellent. And it came out at a reduced price. Is it good though? You play as Senua, a Celtic warrior woman haunted by a lost love and troubled by a 'darkness' in her mind. Senua travels to the land of the North Men, hoping to bring back her lost love, driven by tales of Norse mythology that say one could recover the dead. Along the way she is haunted by voices in her head, that house her, mock her, voice doubts and reassure her, and also by visions of a man from her past who knew the North Men and their ways. She fights manifestations of the North Men and their gods, and solves puzzles that involve finding runes in the environment. I like a lot about this game. It looks great, setting aside that Norse designs and medieval looking things are tired at this point, and other places it goes are notoriously hard to do anything original with. The sound design is awesome, playing with headphones is certainly recommended as you are beset by the voices in Senua's head appearing to surround you or even be in your own head. I like the little snippets of Norse mythology in there and the way it plays with them. The motion capture and animation is fantastic. The atmosphere drips off it. There's a problem though. All of those things don't involve playing it. Gameplay wise... We're on less good footing. There isn't a great deal to it, and that's fine. The game boils down to 2 main mechanics - fighting, and rune puzzles. The rune puzzles require you to find runes in the world to open doors that block your path. Inevitably this comes to down to finding the conspicuous piece of wood nearby you need to line up just right to look at correctly to see the rune. That's about the extent of it. Fighting meanwhile gives you a light and heavy attack, a dodge, a kick, a block and a focus move that slows time and removes armour from some enemies. Enemies come in about 5 types and you can guess what they are - the grunt! The heavy! The shield! The fast! None of this is much fun. The rune puzzles are tedious and never particularly change, just the nature of the 'game' around them. Sometimes there's a small puzzle around them - light the torches to make the right shadow, etc - and in one particularly bad case, find 3 runes in a maze whilst being chased by an instant death enemy that can break through the walls. The fighting just becomes a slog. The actual system works like a halfway house between a character action button basher and a Souls-like with animation priority, parrying and punishing enemies. Enemies aren't interesting to fight and aren't that hard to beat - the worst enemy in the game so far is only is more difficult because it moves quickly, hits hard and doesn't allow you to lock it into a combo, making each fight against it a battle of patience as you get a hit here or there and go back to dodging, hoping you can do your running heavy attack once in a while to get a brief stun on it. The game realises this after a while and starts making you either fight shitloads of enemies, or fight them in confined spaces, or gives them armour that means you can't hurt then until your focus meter fills back up and you can negate the armour with a button press. Eventually it decides it'll be really fun to give you all 3 of these mix ups. I've not quite finished the game as I decided I liked my controller more than I liked beating boss I just got to, which you fight in a dark room with a single bright spot, where the darkness kills you and the boss has an attack that blows you into the dark and then you can't get back to the light because you can't **** see it. It's a shame. I really like everything about the games presentation. It's actual gameplay though? Ugh.
  2. Monster Hunter World

    Monster Hunter World is nearly with us. The review embargo just ended and it's received pretty much universal praise. The Monster Hunter series has been massive in Japan for years but never really managed to travel very well. It's a very idiosyncratic series, with lots going on and quite different to anything else really. Extremely varied weapons, an animation priority style fight system, reliance on co-op, a huge crafting system with food forming a significant element of it, and it's own take on a lot system... It never really caught on outside of some fans who adore it. This time, however, things have been... amended... to attract a wide audience and it seems to have worked. Crafting has been streamlined, game world mechanics have been switched to create something closer to a true open world, joining quests made easier... And they slapped a load of 'pretty' all over it. It looks great. It appears it is great. I played Ultimate on the Wii U for a while solo and kinda liked it, but hit a wall and gave in... Might be time to jump back in.
  3. Assassin's Creed Origins

    Assassin's Creed Origins might be the gaming surprise of 2017. I was done with Assassin's Creed. The formula was tired, the parkour system was still suffering with the same rubbish it had from the first game, the fight system nicked from the Arkham games became daft, the story was bobbins, each game became more and more a victim of stuff to do spewed over the map. Black Flag was a brief reprieve for the series with the boat mechanics, but Unity was a complete mess and nobody seemed to bother with Syndicate. But a year off seems to have done the series good. Don't get me wrong its still Assassin's Creed, the story is still shit and there's still parkour and there's still a lot to do on the map... But it's fun. The changes are small but significant. They've binned the combat system and gone for an approachable Dark Souls lite style fight mechanic - enemies are more dangerous, you have a light and heavy attack, there some 'animation priority' going on, there's greater emphasis on blocking dodging and parrying. They have added a loot system. The parkour is simplified and, joy of joys, so far there's not been a single chase mission I can recall. There's even some Far Cry style hunting for crafting items to upgrade your kit, which remains one of the most bizarrely compulsive things in gaming. You have a completely daft eagle drone in essence to scout out areas and find things through walls with it's... well, it's eagle vision. But most notably, the world is fantastic. It's set in Ptolemaic Egypt, at the time of the unrest between Cleopatra and her brother, the Pharaoh, so you get that ancient Egypt smashed into Roman Empire period with all the interest that brings. The attention to detail is such I believe they're adding in a museum mode, letting you wander through the game and investigating things to learn about Egypt at the time, the way people lived and so on. And it's bloody gorgeous. I mean... This is an arrestingly pretty game. The thing seems to be set up to make you stop and stare at things. It's made for a photo mode. You can just be heading through the desert and come over the top of a dune on your camel (which I've mentally named 'You Bastard', which was inevitable given my avatar here) and the light will be just so and the horizon filled with wonder and your eyes just devour it. The only things letting the side down are some iffy character models (the eyes... They're bizarrely cartoony, too white and a little too large, with slightly to exaggerated movements) and some details that move at a lower framerate then everything else - fabrics blowing in the wind like they're in a bad stop motion movie whilst everything else moves smoothly for instance. I've not enjoyed an Assassin's Creed game like I have this for a very long time. Perhaps ever. It's really fun. I find myself clearing out forts completely even if I've done the objectives, because it's fun being an Egyptian cop roleplaying as Batman, with added spears and arrows through skulls and poisoned corpses. I'd seriously recommend it.
  4. So now we've all had time to open our presents what new games did we get? I got Assassins Creed Origins. Only played about 30 mins so far seems pretty good.
  5. Ashes Cricket

    Anyone got or thinking of getting the newly released Ashes Cricket game? Keen to know if it's worth the investment or if it's a steaming pile of dog turd.
  6. COD WW2

    Ive not been a call of duty player in quite some time, since it went jet pack crazy. However it seems theyre giving ww2 another shout, anyone reckon itll be worth buying?
  7. Fortnite

    Surprised this doesn't have a topic yet. I downloaded it a week or so ago, and have only had time to play on a couple of occasions, but it seems really good fun. It's FREE on PS Store, it's in open BETA for a year or so - but it works very well. It's like PUBG (Player Unknowns Battle Grounds) - you and 100 other people get dumped into a map (you jump out of a bus held up by a balloon somewhere along it's journey) into a large, open map with small towns, forests, lakes etc. It's all contained on a large island. You get dumped with nothing but a pick axe which you use to destroy the environment which gives you resources (metal, wood & brick). You also find weapons (different colours = different level items) and ammo, ranging from pistols, to DMR's, sub-machine guns & assault rifles and rifles. With the resources, you can build fortifications quickly - so if there is a building you know someone is in, you could build a ramp up the house and go in from the roof. The name of the game is to be the last player/team alive. The thing that stops camping is a big storm which encroaches the island in a big circle. If you don't stay WITHIN the circle, you lose health and eventually die. The circle gets smaller and smaller, which pushes the players together and forces conflict. The storm initially doesn't move, and then moves intermittently which gives you fair time to gather weapons, harvest resources and make plans. It's cartoony in style, you can jump about 6ft, the weapons have RNG (random number generator) accuracy (meaning there is spread to your bullets, making distant targets hard to hit apart from rifles), but it's fun as hell with a couple of you playing. Should you die, you can quit the game quickly and just start a new game, so you don't have to wait around. That said, generally speaking if you get shot and lose your health, you get "knocked out" which means you can potentially crawl to safety and get revived. You have to shoot knocked out players to kill them permanently. Lots of videos about it on Youtube - but it's FREE and you should definitely download it and have a few games with people you play with. Because it's arcadey, you don't have to be a pro at shooting games. Random video for your pleasure;
  8. Star Wars Battlefront 2 (2017)

    Anyone playing the Beta? Despite its flaws, I loved the first game (2015). It did not have a huge amount of content on launch but I really liked the casual arcade feel of the game. A lot of the early balance issues and grenade spam were fixed and I had a blast. Supremacy on Endor was probably the best map I've played in a multiplayer console shooter. The best thing in the beta is the space combat. I think it's good enough to carry the game and the closest we will get to a dogfighting multiplayer game on console. I didn't care much for the infantry fighting. There is a huge amount of grenade spam, little choice in weapons available and once defenders figure out that turrets are OP it will become a very frustrating experience. I also am experiencing frame rate drops during hectic action. The most egregious aspect is the new lootbox system. It's blatantly pay2win with some legendarys offering huge bonuses (40% extra base health on starfighters being the most obvious example) I suspect they will leave this in until month or two after launch then nerf the hell out of it. They did a similar thing with the preorder bonus (Han Solo's pistol) in the first game. This is the main reason I wont be buying at launch.
  9. NASCAR Heat Evolution 2

    Yeeeeeeeeeeehaaaaaaaaaaw It scores about 70-80% depending upon the review site but I got it as soon as it was downloadable off PSN ( £39.99 ). Been playing for a couple of days now, loving it. Features the trucks, Xfinity and of course the Cup series. Won't do a review but google is your friend. Very enjoyable indeed. I don't buy many games but I'm thoroughly happy with this one especially career mode. It came out on Thursday I think, physical copies only by import at this moment but as said is available on PSN not sure when Euro release is. I'm giving it an 8/10. Bonus, that you get to smash Danica's rear end in, if you want. Ooooh la la British redneck, signing off.
  10. Micro Machines World Series

    Please please let this be good. It was one of my absolute fav games as a kid and is one of the types of games that PS4 just does not have. 6/10 and above and they can have all my money. Out at the end of this month!
  11. FIFA 18

    Announcement teaser trailer Most wanted features? I played a bit of the journey on my brothers PS4, quite impressed. An expanded version of that, with a branching storyline, would be good.
  12. Microsoft Scorpio

    Rumours seem to suggest Microsoft will make some sort of announcement about this this week. I shan't hold my breath but it'll certainly be interesting if they do. They completely **** up with the Xbox One, lessons learnt? Will they manage to actually get the message on point after the disastrous mudding last year at E3? Will be obscenely priced? Etc etc.
  13. Paladins

    The F2P hero shooter, Paladins, has recently hit the PS4 as a beta and I have enjoyed playing it. It is very similar to Overwatch, for those used to that game, with a few subtle differences. The champions are more rounded, meaning that supports and tanks can output a fair amount of damage. There is no hero switching (rather there are moba-esque upgrades you can level up to counter certain set ups). Ultimates are far less powerful meaning the inevitable team wipes you get in Overwatch are rarely seen. It's obviously less polished & not as well voice acted but it's a decent game in its own right. So far it's not pay2win. All the champions can be unlocked with the founders pack (around £10-15) and the loadout cards can be bought with minimal grinding (I have been able to get the cards I want for any hero by about level 4). Aside from the founders pack, I can't see any reason to spend money in the game as the cosmetics are very basic at the moment. The only incentive may be to purchase xp boosts to decrease the time it takes to get into competitive play (at the moment it will probably take 20-30 hours to qualify)
  14. Xbox gamer tags

    Anyone on here that plays COD, battlefield, fifa, the division or any ubisoft games reply with you gamer tag. Most of my mates are hardly on these days.
  15. Mafia 3

    So who's picked this up then? I got it yesterday on PS4 and stuck it on last night. Typical first day patch meant I couldn't play for 90 mins cuz VM seems to be throttling my connection during the evening but when it eventually installed first impressions are good. Similar in many ways to GTA but not as "cartoony". Only played for about an hour. Did the first few missions, fed a guy to a gator. Hoping to give it a proper go over the weekend.
  16. Overwatch

    Season 2 has started and there is a free trial this weekend for anyone interested. I would heartily recommend the game. With over 20 characters there are tons of ways to play and I think most people will find their niche. Those not accustomed to fps can play as healers or mobile tanks with Tesla cannons. There's not much you can't do!
  17. Sea of Thieves

    Upcoming pirate themed multiplayer from Rare, on Windows and XBONE. Could be a return to form for them, after the Kinect stuff. Considering I'll probably never play it, unless it comes to PS4 (doubtful), I'm very curious about how it turns out. There's an insightful interview here which is worth a read, even if you're not interested in the concept of the game, then there's some insight in to the workings of the modern day Rare. I recall some discussion about a proper pirate game on here some time ago, and if anyone still has a hankering for one, well, I don't think you could do worse than anticipate this. In essence, you team up with 3 others and control a galleon. You'll have to do jobs, such as raise anchor, then have a look out, raise sails, steer, etc. but the suggestion is there isn't any hand holding. You need to communicate to get things done, and that goes for simply sailing the seas, to combat, to exploring islands for plunder and such. The linked intereview makes reference to a 'post No Man's Sky world' wherein the consumer is now more wary of dev's promises. Rare have a proven track record of course, so I'm hoping the myriad features 'promised' are indeed in the final game. There's also an interesting story about when Phil Spencer and some other MS bods played a very early version of the game at E3 (a video of which is not available to the public), in which they played the game in the opposite way Rare were hoping - basically the 4 players teamed up to get some treasure and get it back to the docks to sell, but on the route home, they dump one of their mates over the side of the ship so as to split the booty between less of them Rare hope most people will work together and only do battle with other ships... It's not procedurally generated, but the question has been asked of what you actually do in the game. At the moment, there doesn't seem to be much of an answer, although apparently there will be quests and a story line. They mention 'emergent gameplay' in the linked interview a few times, which the cynical side of me means you are expected to make up things as you go yourself...but at least the gameplay should be fun, at least in the short term. No release date yet, expected sometime next year.
  18. Deus Ex: Mankind Divided

    Anyone else going to be picking this up? From what i've seen/read it looks like it could be a GOTY contender. Overview here Should be getting it later today on PS4 and if it's as good as Human Revolution we could be in for a treat.
  19. Gears of War 4 - Beta

    Anyone had a go of this yet? After becoming pretty decent at Star Wars, I thought I'd give this a go and I'm getting my ass absolutely handed to me! Loved Gears on 360 - this is pretty decent.
  20. Battleborn

    Put in a few hours on this. It's a bit chaotic (no surprise there with console players on a moba) but in all I think it could be a gem of a game. Anyone ne else pull the open beta down on ps4 early?
  21. Doom

    I had downloaded the Beta & will give it a hammering when I get off work tonight, so will post up some impressions. This is for the PVP mode only not story. Anyone else downloaded the closed Beta?
  22. Battlefield 1

    Surely we are very close to some info or a trailer now? Strong rumours about it being set in WW1 and a release date of Q3 2016. If true wont the weaponry be limited? Anybody got any other info/rumours? This will be a release day purchase for me.
  23. Trackmania Turbo

    A new Trackmania game is out next week on the PS4. Sounds up our street @StefanAVFC @Stevo985 @GarethRDR @MadManMarcus With more than 21 Million players over 5 continents, Trackmania is the perfect matchbox car fantasy on a grand scale, where everything is about the irresistible pursuit of the perfect racing time. WithTrackmania Turbo discover the ultimate time attack racing experience with over 200 head-spinning tracks, set in 4 beautiful environments, each with their own gameplay style.You’ll be immersed in the arcade racing universe of Trackmania Turbo thanks to its next-gen graphics, a new art direction based on racing culture elements, and its “easy to learn, hard to master” gameplay.Highly replayable, Trackmania Turbo can provide you with a diversified gaming experience by blending arcade-style racing with the perfect track building toolbox: thanks to the revamped and easy to use Trackbuilder, you will be able to design an infinite number of outlandish tracks GAME FEATURES 4 ENVIRONMENTS, 4 DIFFERENT GAMEPLAYS Race through stunning environments with beautiful new graphics, each with their own gameplay experience: Rollercoaster Lagoon: Defy gravity in a tropical paradise, racing through sunny beaches and magnetic rollercoaster tracks. International Stadium: Use your precision driving skills to master the tracks of this indoor worldwide competition. Canyon Grand Drift: Drift your way through the narrow tracks of this North American landscape. Down & Dirty Valley: Use air control and jump through the hills in an immersive countryside setting. CAMPAIGN MODE Test your skills, win medals, unlock up to 200 unique tracks in over 5 difficulty levels, and progress in worldwide rankings. DOUBLE DRIVER You don’t have to take on the Trackmania Turbo challenges alone. Team up with a friend and control one car with two controllers. Beware! Communication and synchronization are key to success, or you’ll crash. TRACKBUILDER Play with this intuitive toolbox to design your own crazy outlandish tracks or spice up your experience by generating random ones. Save and share your best tracks to challenge other players. SYSTEMIC MUSIC In Trackmania Turbo the music is linked to your racing experience, and it enhances your gameplay by creating variations of intensity & dramatic drops. The music changes as you pass though checkpoints, trigger drifts or achieve jumps, making every race completely unique. It's even got a track creator so @StefanAVFC can make his shit, gimmicky tracks I'm not seeing much about online mode though, hopefully it will have multiplayer where you can see each other's ghosts.
  24. Dark Souls III

    Release date: April 12th Figured I'd start a new thread for this as it's release is quickly approaching. I am so goddamn hyped for this game, and there have been a lot of videos emerging in the past few days showing off a fair bit of the early game (lots of spoilers though, so maybe don't watch them if you want to go in 100% blind). I will say though that after watching several of the videos my hype levels have gone through the roof. This game looks good.
  25. The Division

    Release is fast approaching, whom amongst us played the beta(s) & if so what were your impressions? I've played the Alpah, Closed Beta & open Beta. My thoughts over those sessions still hasn't changed that much, game play is tight. Combat feels good & well balanced, best cover system in a game I've played. Interesting skill development when you dig round the inventory menus, some nice rpg elements & again if you look/dig into the menus your find crafting sections/more perks/Skill trees. what I didn't like was the environment all that much, I enjoy post incident settings but the world just felt so flat to me. Missions are repetative, the enemies & their types pretty forgettable...I'm not sure I can buy into bullet sponge gang members. I love damage output numbers eg Diablo/Destiny but shooting someone in a hoodie just didn't seem to feel right. The dark zone was a mess, no real rhyme or reason. I've said before but I experienced two game types: everyone (almost) works together vs the PVE environment & you will have a player(s) camping extraction...the match turns into a revenge fest. the majority of people just go rouge, the ensuing carnage turns into a revenge fest again & isn't that enjoyable to even be envolved in....then you have the Campers at extraction still. If Destiny was light on content/repetitive while even running all three character I'm already having serious reservations about the game beyond the story. I'm hoping at release we see what the end game is here as if there's not much past story mode I'll probably miss this one.