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Found 103 results

  1. The Outer Worlds is out now and is the spiritual successor to Fallout New Vegas but in a futuristic Sci-Fi setting. If you've followed coverage of the game, then you probably have heard every outlet and game review mention this but it's still worth emphasising because since New Vegas, there haven't been a lot of RPGs like it and New Vegas is almost ten years old. I've had a ton of fun playing it so far. Its refreshing to play a game that is clearly made to be the best game possible and not a vehicle to entice you to spend extra money on cosmetics and upgrades. In fact, at the time of posting there are no micro-transactions. There are also very few bugs. I've had one game crash and one incident of very slow "pop-in" and that's about it (ps4 pro for reference). It certainly puts other bigger studios to shame in this regard. The game is at it's best when you are exploring every nook and cranny to uncover the true narrative of what is happening in the world. It also has tonnes of NPCs with interesting dialogue options and side quests. Choices I've had to make so far have been tough ones and they do seem to have an impact on the world. It isn't, however, a looter-shooter. I'm 15 hours in and combat has been brief and simple. It's still satisfying to craft an overpowered weapon and make short work of enemies, but it lacks the horror element of say Fallout 3, where, at the start of the game you felt very vulnerable and each encounter was tense. I've already thinking of a genocide run on the hardest setting for my next playthough to alleviate this. Overall I would say it's very much worth your time and I really hope it's a commercial success. Single player games of this type are few and far between if you're not into Souls-like games and if it does well, it may encourage other smaller studios to follow suit.
  2. Apparently this is rather good. I only ever played the original, back in 2002, but might eventually have to jump in with this. Obviously not everyone's cup of tea but I'm intrigued with how they've mixed up the gameplay from the standard hack and slash fare.
  3. Anyone picking up the new COD? I haven't played a COD for years, probably BLOPS1 was the last one I played. However, the new "Blackout" (Battle Royale) mode actually looks incredibly fun. All streamers seem to be loving it and i'm enjoying watching it too. The BETA for Blackout starts today on PC and Xbox for anyone who wants to give it a go. I've pre-ordered on Amazon for a code but will cancel the pre-order if it's shit.
  4. A completely bizarre resurgence for Resident Evil probably deserves a topic. Resi 7 is incredibly well regarded and this remake of 2 looks astounding. I'm not the biggest fan of the series, I've completed REmake on the GC and I've bought 4 about 3 times (and hated it every time), but I'm down for this new REmake. @villarule123 REmake is still very playable but you have to remember it's a very old game underneath (it's basically the original game from 96 with some fancy paint on top). It's nothing like any modern game really, with clunky controls (tank style!) and fixed perspective design. Still looks surprisingly good mind and it's a classic for a reason. Also the addition of crimson head zombies is inspired.
  5. Could have sworn we already had a thread for this - search didn't find one, though. Currently on my way to Wembley for the play off final, so what better opportunity to try and settle my nerves a bit, post my thoughts on this Detroit: Become Human is, of course, the latest game from Quantic Dream, and the mind of David Cage. When the PS4 was announced, QD revealed a tech demo showing off the power of the new console. It was pretty stunning. I'm pleased to confirm the entire game looks like that. It really is quite the spectacle. Outside of that, there's not too much more I can recommend it on, if you're the sort of person who sees the words 'David Cage', 'Quantic Dream', 'interactive movie' or 'walking simulator' and let's out and audible sigh. The story and writing is better than Beyond: Two Souls, and mostly better than Heavy Rain and Fahrenheit (ok, Omikron too). That doesn't mean this is suddenly an epic work that demands to be experienced. It says more about the faults of those other games - but this is a marked improvement. Having said that, it's not nearly as clever as it would like to be, or at times thinks it is. There are significant changes to the story you can make very early on. And by significant, I mean one of the three main characters can be killed off very early on. How many endings and such there are, I'm not sure, but each chapter ends with a flow chart of discoveries and decisions you made, or missed, similar to the system at the end of the Nonary Games trilogy. The mo cap and voice acting performances are amongst the best I've seen. What holds back the quality some what, or at least the judging of it, is that obviously this is a game about robots. And therefore the main cast perform in a robotic manner. Which is something of a shame, in an odd way. In short, if you liked the previous QD games as much as me (quite a lot), all you need to know is that so far, this is their best work. It still leaves me wondering where they go next, how much more pretty can they make it, and how much can they make a focused, interesting story that is simultaneously interactable and can change in ways that demand you play it again. For those undecided, maybe wait for the inevitable sale.
  6. Looks like it's going to be WW2 judging by the clip released in this tweet. Have to say I'm quite surprised by that. Thought they may have gone for Vietnam or a Modern setting since COD just did WW2. I found BF1 quite boring really, so not really feeling a WW2 game. Would rather a BF3 type setting.
  7. time for its own thread... confirmed by sony as being one of the four 1st party games they will showcase at e3, the trailer has been doing the rounds for a while now developed by sucker punch (infamous, sly cooper 2 fairly underrated series IMO) its a game about the mongolian army invading a japanese island, you playing as a lone samurai fighting back as big fan of oniumsha, tenchu even the history elements of samurai warrior this sounds almost too far down my street! theres not been a gameplay reveal yet but the island setting to me (+ what they did with infamous) suggests open world, the combat mechanisms will no doubt make or break it, i think there will be at least some element of stealth but I've got massive hopes that this topples horizon and god of war and that its closer than previous sony big e3 games, i think it could be their Q1/2 2019 game if not sooner
  8. Tldr; play this It's quite hard to describe this game. The majority of the gameplay is in the form of a 2d platformer, but it's definitely not a platformer. There are some light puzzles (at least that I've seen thus far), and lots of 'moral decision' type choices to make that affect outcomes of scenes and such. I don't know how much of a difference they make in real terms, if the game has multiple endings for example (at this point I'd rather not know! The mystery of everything so far is refreshing to say the least), but the game does alert you to missed opportunities. There's some collectable stuff as well. The tone is the most interesting aspect for me. In short, the concept of the story and world is you playing the role of Anne, an 'enforcer', and one of only two humans, apparently, that inhabit this realm. A realm which is the place where everything lost in our world is sent - but once they reach this place, they gain a voice, a mind, and are fully anthropomorphised. Upon arrival, the good stuff (fancy tables, for example) are given good jobs, and the not so good (an odd sock) are simply sent to the factory to work. It's also not clear at all at the start of the game why you're doing what you're doing, to the point that, well, you're almost certainly 'the bad guy'. This is all animated in a Ghibli-esque fashion, but to me, the animation is western in style, rather than overtly eastern. There's lots of grimey industrial imagery, and although I couldn't describe it as steampunk, there's that fantasy/gritty realism to it. It's important to point out that all of this is played out completely without humour, and is all taken very seriously. Without delving into the story too deeply, this is an adult story, with adult themes, and that in and of itself makes this an interesting game worth some time. When it's a story with this mix of style and originality, though, it really demands attention, I think. It's completely unlike anything I've played before. Weirdly the thing it reminds me of most is The Brave Little Toaster, for the simple fact that completely ordinary household objects suddenly have very specific personalities, and fears, and hopes, and agendas. There's something quite magic in that, a reason why to this day I still love the Toy Story movies - but in Forgotton Anne, there's something much, much darker going on than some Toys trying to get home to their owner. There's a little known anime series called Narutaru (Shadow Star) which has an incredibly twee opening. Some kids have these monster things that they can kinda control. It's a bit like pokemon. At first glance it seems all sweetness and light, but there's a growing uneasyness rumbling along, and quite suddenly, you're confronted by some utterly horrific content. There's not much like it. Sure, there are series like Higurashi which are twee and then wham, here's some gore. But that's it's usp. In Narutaru, that's not the case, you could shut your eyes and cover your ears and ignore the horrid stuff and carry on, but with an uneasiness that you're not fully comprehending. I have a similar feeling when playing Forgotton Anne, and it's very rare, in most mediums. Some authors are great at it, but I don't experience it often with movies or games. I think that's one of the biggest reasons this game has grabbed me by the scruff of the neck and refused to let go in a very short space of time. It's not perfect. The art looks nice from a distance, but when the screen zooms in on something it starts to look a bit shoddy,and it likes to do that frequently. The story may not interest some at all, and might just come off as a bit too weird for some. And none of the gameplay elements are anything you haven't seen before, or done better. The voice acting is great too, actually, as is the full orchestral score. I'm not familiar with the devs, but from what I can gather, they're a 15 person team based in Copenhagen. There are a few occasions when the low budget is apparent, but boy, what an achievement. I haven't played anything that's struck me as much as this since Life is Strange ep 1, what, 3 and a half years ago? Highly recommended.
  9. Reviews came out today for the God of War reboot, and apparently it's astounding. There's some talk this might become the PS4's highest rated game. I can't quite see why it's being hyped so much, it looks like a very good third person actioner with great graphics and that's great and all, but console best? Not seeing it. Saying that, it's telling that the clips available from reviews etc are clearly early on and there's a lot we have yet to see, and reviewers have hinted that what hasn't been revealed shouldn't be spoiled, so perhaps there really is an all time great here, rather than just an excellent title. I never played the old games, just never appealed really, but I was intrigued in this the moment it was revealed and to hear it's supposedly fantastic is great news. I also love Norse mythology so hopefully this will play with the rich stories you can mine from Odin and his crew.
  10. Just been to pick this up, and as a huge fan of the series I'll be looking forward to putting a few hours into it over the weekend. All the bits and bobs I've seen online have looked great and I'm hoping for the most polished Far Cry experience to date. Anyone else getting it?
  11. I bought this a while back and finally managed to play a bit of it over the last few days. It reviewed fairly well when it came out last year and was hailed as an attempt to make a mid tier game, the AA rank - attempting to have the production value of a triple A title but with reduced, more focused scope and smaller budget and price. I think it certainly hits those points. The gameplay is very focused, there aren't enormous amounts of systems going on and there isn't buckets of depth to it. The production values are excellent. And it came out at a reduced price. Is it good though? You play as Senua, a Celtic warrior woman haunted by a lost love and troubled by a 'darkness' in her mind. Senua travels to the land of the North Men, hoping to bring back her lost love, driven by tales of Norse mythology that say one could recover the dead. Along the way she is haunted by voices in her head, that house her, mock her, voice doubts and reassure her, and also by visions of a man from her past who knew the North Men and their ways. She fights manifestations of the North Men and their gods, and solves puzzles that involve finding runes in the environment. I like a lot about this game. It looks great, setting aside that Norse designs and medieval looking things are tired at this point, and other places it goes are notoriously hard to do anything original with. The sound design is awesome, playing with headphones is certainly recommended as you are beset by the voices in Senua's head appearing to surround you or even be in your own head. I like the little snippets of Norse mythology in there and the way it plays with them. The motion capture and animation is fantastic. The atmosphere drips off it. There's a problem though. All of those things don't involve playing it. Gameplay wise... We're on less good footing. There isn't a great deal to it, and that's fine. The game boils down to 2 main mechanics - fighting, and rune puzzles. The rune puzzles require you to find runes in the world to open doors that block your path. Inevitably this comes to down to finding the conspicuous piece of wood nearby you need to line up just right to look at correctly to see the rune. That's about the extent of it. Fighting meanwhile gives you a light and heavy attack, a dodge, a kick, a block and a focus move that slows time and removes armour from some enemies. Enemies come in about 5 types and you can guess what they are - the grunt! The heavy! The shield! The fast! None of this is much fun. The rune puzzles are tedious and never particularly change, just the nature of the 'game' around them. Sometimes there's a small puzzle around them - light the torches to make the right shadow, etc - and in one particularly bad case, find 3 runes in a maze whilst being chased by an instant death enemy that can break through the walls. The fighting just becomes a slog. The actual system works like a halfway house between a character action button basher and a Souls-like with animation priority, parrying and punishing enemies. Enemies aren't interesting to fight and aren't that hard to beat - the worst enemy in the game so far is only is more difficult because it moves quickly, hits hard and doesn't allow you to lock it into a combo, making each fight against it a battle of patience as you get a hit here or there and go back to dodging, hoping you can do your running heavy attack once in a while to get a brief stun on it. The game realises this after a while and starts making you either fight shitloads of enemies, or fight them in confined spaces, or gives them armour that means you can't hurt then until your focus meter fills back up and you can negate the armour with a button press. Eventually it decides it'll be really fun to give you all 3 of these mix ups. I've not quite finished the game as I decided I liked my controller more than I liked beating boss I just got to, which you fight in a dark room with a single bright spot, where the darkness kills you and the boss has an attack that blows you into the dark and then you can't get back to the light because you can't **** see it. It's a shame. I really like everything about the games presentation. It's actual gameplay though? Ugh.
  12. Monster Hunter World is nearly with us. The review embargo just ended and it's received pretty much universal praise. The Monster Hunter series has been massive in Japan for years but never really managed to travel very well. It's a very idiosyncratic series, with lots going on and quite different to anything else really. Extremely varied weapons, an animation priority style fight system, reliance on co-op, a huge crafting system with food forming a significant element of it, and it's own take on a lot system... It never really caught on outside of some fans who adore it. This time, however, things have been... amended... to attract a wide audience and it seems to have worked. Crafting has been streamlined, game world mechanics have been switched to create something closer to a true open world, joining quests made easier... And they slapped a load of 'pretty' all over it. It looks great. It appears it is great. I played Ultimate on the Wii U for a while solo and kinda liked it, but hit a wall and gave in... Might be time to jump back in.
  13. So now we've all had time to open our presents what new games did we get? I got Assassins Creed Origins. Only played about 30 mins so far seems pretty good.
  14. dubbs

    A Way Out

    Latest trailer looks good and its a great idea to only need 1 copy to play with a friend online.
  15. Upcoming 'intuitive open world' game from Kojima Productions. Possible release date of Q4 2018, but nothing confirmed yet. It's also unclear what the gameplay will be like - is it some sort of action RPG, survival horror, or mishmash? I'm sure for a lot of people it won't really matter, and it's probably just easiest to call it a 'Kojima' game. There's quite a history behind the development already - this colab between Kojima, Norman Reedus and Guilermo Del Toro stems from the fallout between Kojima and Konami, and that pretty incredible tech demo called P.T., aka Silent Hills. For anyone curious, the unusual name is a reference to the phenomenon of whales beaching themselves. Given the content of the footage below, it's probably safe to assume that the game deals with the end of the world as we know it - humanity beaching itself. Sounds very Kojima. It also uses Guerrillas Decima engine, which was also used in Horizon Zero Dawn, so will look and feel great. Extended 'trailer' from yesterday's games awards I think the only phrase that does that justice is 'From the mind of Hideo Kojima'
  16. Anyone got or thinking of getting the newly released Ashes Cricket game? Keen to know if it's worth the investment or if it's a steaming pile of dog turd.
  17. dubbs

    Spiderman

    The latest trailer looks insane!
  18. Ive not been a call of duty player in quite some time, since it went jet pack crazy. However it seems theyre giving ww2 another shout, anyone reckon itll be worth buying?
  19. Surprised this doesn't have a topic yet. I downloaded it a week or so ago, and have only had time to play on a couple of occasions, but it seems really good fun. It's FREE on PS Store, it's in open BETA for a year or so - but it works very well. It's like PUBG (Player Unknowns Battle Grounds) - you and 100 other people get dumped into a map (you jump out of a bus held up by a balloon somewhere along it's journey) into a large, open map with small towns, forests, lakes etc. It's all contained on a large island. You get dumped with nothing but a pick axe which you use to destroy the environment which gives you resources (metal, wood & brick). You also find weapons (different colours = different level items) and ammo, ranging from pistols, to DMR's, sub-machine guns & assault rifles and rifles. With the resources, you can build fortifications quickly - so if there is a building you know someone is in, you could build a ramp up the house and go in from the roof. The name of the game is to be the last player/team alive. The thing that stops camping is a big storm which encroaches the island in a big circle. If you don't stay WITHIN the circle, you lose health and eventually die. The circle gets smaller and smaller, which pushes the players together and forces conflict. The storm initially doesn't move, and then moves intermittently which gives you fair time to gather weapons, harvest resources and make plans. It's cartoony in style, you can jump about 6ft, the weapons have RNG (random number generator) accuracy (meaning there is spread to your bullets, making distant targets hard to hit apart from rifles), but it's fun as hell with a couple of you playing. Should you die, you can quit the game quickly and just start a new game, so you don't have to wait around. That said, generally speaking if you get shot and lose your health, you get "knocked out" which means you can potentially crawl to safety and get revived. You have to shoot knocked out players to kill them permanently. Lots of videos about it on Youtube - but it's FREE and you should definitely download it and have a few games with people you play with. Because it's arcadey, you don't have to be a pro at shooting games. Random video for your pleasure;
  20. Anyone playing the Beta? Despite its flaws, I loved the first game (2015). It did not have a huge amount of content on launch but I really liked the casual arcade feel of the game. A lot of the early balance issues and grenade spam were fixed and I had a blast. Supremacy on Endor was probably the best map I've played in a multiplayer console shooter. The best thing in the beta is the space combat. I think it's good enough to carry the game and the closest we will get to a dogfighting multiplayer game on console. I didn't care much for the infantry fighting. There is a huge amount of grenade spam, little choice in weapons available and once defenders figure out that turrets are OP it will become a very frustrating experience. I also am experiencing frame rate drops during hectic action. The most egregious aspect is the new lootbox system. It's blatantly pay2win with some legendarys offering huge bonuses (40% extra base health on starfighters being the most obvious example) I suspect they will leave this in until month or two after launch then nerf the hell out of it. They did a similar thing with the preorder bonus (Han Solo's pistol) in the first game. This is the main reason I wont be buying at launch.
  21. Yeeeeeeeeeeehaaaaaaaaaaw It scores about 70-80% depending upon the review site but I got it as soon as it was downloadable off PSN ( £39.99 ). Been playing for a couple of days now, loving it. Features the trucks, Xfinity and of course the Cup series. Won't do a review but google is your friend. Very enjoyable indeed. I don't buy many games but I'm thoroughly happy with this one especially career mode. It came out on Thursday I think, physical copies only by import at this moment but as said is available on PSN not sure when Euro release is. I'm giving it an 8/10. Bonus, that you get to smash Danica's rear end in, if you want. Ooooh la la British redneck, signing off.
  22. Playstation 4 exclusive arcade golf game, which also features fishing, golf carts, and the simple but hugely effective use of the golf courses acting as open world hubs for online play. It's the 6th mainline game in the series, all of which bar the first game have been developed by Clap Hanz - who have only ever developed either Everybody's Golf or Tennis games. In the 20 years since the first game they've refined the game play to a point which is now at it's absolute pinnacle. It's incredibly easy to pick up and play, but, like the best games, demands time to master. For anyone looking to pick it up, it does require a kinda tenuous intro, and it's all very twee, but if you try to put that to one side it's a blast. I haven't played too much so far, but there does appear to be lots of locked content - such as courses that must be unlocked before you can play them online. The character creation tool is neet, and although the graphics are no where near top drawer on the platform they work as well as they need to. It's so not a full price release and can be picked up for £25 now having been released in the US yesterday, Europe today, and Japan tomorrow - although I saw lots of Japanese players online earlier. I'd definitely recommend it. The devs have a track record of constantly updating the game, and with this one having such an online presence, that's sure to continue. In short, it'll be great fun on the coach or online - and there are competitive and team modes.
  23. Can't wait to play Sonic Mania, the only game I've been excited about since Metal Gear Solid 5.
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