Jump to content

bobtrouser

Full Member
  • Posts

    30
  • Joined

  • Last visited

Reputation

14 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. lol just did the same thing. 50/50 villa are canny good / villa players dive all the time. and the people who thought we were good - how shit is gerrard
  2. for those of a certain age, was always a kid who had one of these....
  3. no i agree from a developer point of view there's never been a better time , or a worse time , to make games - the tools now mean that more people than ever can make games, but that also means there's a mountain of crap to wade through, and to stand out from. Gamers expectations are also unbound - you need to provide 20 hours of flawless content otherwise your game will be review bombed out of existence ( that is, if you can get it noticed at all) . The switch to subscription based netflix like service also means gamers have a ludicrously huge choice of content to pull from... that said i do think there's some absolute gems out there, made by small teams or individuals , that are worth seeking out.. kind of like how music is.... Hollow Knight , Inside, Limbo, Stardew Valley, Cuphead, Spelunky, Super Meat Boy, Fez, Celeste, Hotline Miami, Don't Starve, Firewatch, Enter the Gungeon... off the top of my head and of course Super Liquid Soccer , possibly the best football game (i've) ever made....
  4. no worries! yeah i think it's more straightforward... being open source the docs aren't always there , but with it getting more popular for things like game jams the userbase is growing so there's more tutorials and the like. It doesn't have the depth of the asset store in unity for sure, but i just find it really fun to be honest...
  5. and so I learn something new everyday , apparently i can export pwa.... Godot Engine - Godot Web progress report #8: Progressive Web Apps
  6. ah yes!, i can potentially export as an html5 game, i should try that. but not pwa specifically i don't believe.
  7. i've spent soooo many hours playing Sensible Soccer, and Kick off, and ISS on the snes , ISS Pro Evo .... pes not fifa though, never really liked fifa..
  8. i'm sorry what's a WPA app? the Engine i'm using (Godot) i can export to Windows, Linux , mac as well as mobile. potentially also for switch and xbox...
  9. thanks! the mac version is _very_ out of date, i'll upload a new build.. unfortunately i haven't jumped through all the apple hoops to get rid of that mac warning. you can override it like this: How to Fix “App Is Damaged and Can’t Be Opened” on Mac (howtogeek.com) if you trust my app but i'd wait till i upload a new version. That being said, i don't have a mac to test on currently so i have no idea how it performs. i really like Godot, i find it much simpler to get going with than Unity and i find i jibe with the mental model . i'm a big fan of the scripting language too, you can get stuff going really quickly without getting bogged down with software engineering nonsense....i also go back to spectrum era and other than some simple lua mobile games this is the most complex thing i've made, whilst learning the engine as i go.
  10. mods please delete if inappropriate... I'm working on a casual/arcade 7 a side football game in the spirit of sensible soccer ISS and kick off , and am a longtime villa fan. i would love some alpha testers who like football and games and football games soooooo.... currently built for windows/linux and the free alpha is available on steam and itch.io. It's not fifa or pes, but... there's two player mode, which also works with steam connect am also happy to debate the villa players in the team Super Liquid Soccer on Steam (steampowered.com) SuperLiquidSoccer by punyrobot (itch.io) there's a discord link in the game if you'd like to provide any feedback, good or bad, all welcome. those who contribute get to be a player in the game... cheers!
×
×
  • Create New...
Â